There's nothing requiring you to use TBN at full health. The shield is based off of total HP, not current HP.
The problem with Oblation is that it doesn't really have a clear niche. Most raidwide mitigation abilities are in the 10% DR range. Reprisal, for example, is 10% partywide DR on a 60s recast, and that's a lvl 22 ability. Most melee DPS jobs have personal shields that are stronger than 10% DR, on shorter recasts (MNK, SAM, and RPR in particular). Based on the animation and the level at which you acquire it, it looks like they designed it originally as an upgrade to TBN, but then decided against it in the last minute in case there was complaints about the upgraded shield not breaking. That's also probably why they opted for %DR instead of another barrier effect.
I don't think that TBN's barrier effect needs an upgrade. The break even point for TBN is around of 90% max HP in comparison to HS and HoC, which is very respectable (There's about a 13% eHP difference). If you wanted to upgrade it, then sustain is the only thing that I would add.
People have been talking about Dread Spikes from FFXI for years. This is one way that you could do it, and it would reward you for knowing when damage is going out.


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