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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    SB delirium wouldn't even function in the current game design where the resource management has be standardized to either an "aetherflow" system or 50 gauge spenders. I really think they should bring back Dark Arts but repurpose it to fit the current design but retain the concept of augmenting your gcd/cds. Some examples of how Dark Arts could work in 7.0.

    -60 sec recast 2 charges.
    -Gives 3 stacks of DA when used.
    -1 stack of DA is consumed when appropriate action is used.

    examples of actions affected by DA:
    -Unmend = changes to Abyssal Drain target aoe.
    -Souleater = MP restoration, increased potency
    -Stalwart Soul = restores HP, cure potency
    -Dark Mind = Magic defense increased to 25%
    -Shadow Wall = Reflect damage (similar to vengeance)

    DA still functions similar to how it was previously but since you gain stacks, you don't need to press the button every time you want to buff something. It's all automatic and it just gets used up as you do your rotations. It also doesn't add to the skill bloat as it simply makes the current tool kit better. It's similar to TBN in that its a one-button-does-all type of thing.

    Also TBN should be put to 2 charges and the MP cost removed.
    (0)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Marxam View Post
    -Dark Mind = Magic defense increased to 25%
    -Shadow Wall = Reflect damage (similar to vengeance)
    1) Dark Mind's effect would never be used, even if it wasn't a dps loss due to your soul eater generating extra MP, which translates to more Edges. An extra 5% is completely & utterly laughable. Even when Dark Mind doubled its % from 15 -> 30 in HW/SB, the dps meta basically made that DA effect dead in the mud (hence the change in 4.3 that stripped almost every single defensive application of DA out in favor of pure offense, since the devs knew the reality of how flawed DA's design was in their game). Which brings me to my next point:

    2) If DA is to ever be brought back, it can only effect Defensives, or offensives, never both. Time eternal in this game's life have tank players showed the devs that anytime you mix offensive & defensive resources/actions/etc together, the defensive side is completely ignored because the name of the game is dps > all. DA as it was in HW (and to a lesser extent, SB) cannot exist in the game's current design. it would need to be a modified version purely for defense (that does not use offensive resources) or purely offensive.
    (8)
    Last edited by Daeriion_Aeradiir; 02-20-2022 at 11:29 AM.

  3. #3
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Daeriion_Aeradiir View Post
    1) Dark Mind's effect would never be used, even if it wasn't a dps loss due to your soul eater generating extra MP, which translates to more Edges. An extra 5% is completely & utterly laughable. Even when Dark Mind doubled its % from 15 -> 30 in HW/SB, the dps meta basically made that DA effect dead in the mud (hence the change in 4.3 that stripped almost every single defensive application of DA out in favor of pure offense, since the devs knew the reality of how flawed DA's design was in their game). Which brings me to my next point:

    2) If DA is to ever be brought back, it can only effect Defensives, or offensives, never both. Time eternal in this game's life have tank players showed the devs that anytime you mix offensive & defensive resources/actions/etc together, the defensive side is completely ignored because the name of the game is dps > all. DA as it was in HW (and to a lesser extent, SB) cannot exist in the game's current design. it would need to be a modified version purely for defense (that does not use offensive resources) or purely offensive.
    I feel like there's more room for creativity if DA was brought back for defensive/utility abilities. For attacks I can only imagine it doing straight potency increases which doesn't seem that interesting but maybe other people have better ideas.
    (1)