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  1. #1
    Player
    Nosaji_'s Avatar
    Join Date
    Jul 2021
    Posts
    12
    Character
    Spambino Doublerubs
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It could be cool to have DA turn Souleater into a lower potency Scourge, maybe make the DoT syphon health to you, nothing insane but maybe around the level of Salted Earth's heal in PvP.
    Again like PvP, Plunge could apply Sole Survivor with DA- Sure it would be blatantly better than a regular Plunge but it'd be situational.

    Abyssal Drain and Salted Earth could be merged, remove the heal from the regular cast and make it drop the puddle, but with DA have it turn into the old Tar Pit from PvP which was a circle AoE based on you that healed based on the damage it did.
    DA Salt and Darkness could apply a blind to any trash mobs in it a la Dark Passenger.

    There's a lot of cool shit they could do if they brought it back.
    (0)
    Last edited by Nosaji_; 04-30-2022 at 08:34 AM.

  2. #2
    Player
    SoulSamurai's Avatar
    Join Date
    Feb 2017
    Posts
    8
    Character
    Floog Tood
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I think it would be interesting to dump quietus and bloodspiller and use

    Abyssal Drain- 500pot dmg/heal to target 200 dmg/heal to remaining targets

    CnS- same as maybe a potency buff is needed

    So you get to choose which option you want to use and being a 3 stack you can choose at which points you want to aoe heal in dungeon or, the heal will be strong enough for solo content and progression as an emergency heal. If you want more DPS you have CnS to use as a damage ability and another way to return MP. It would be essentially a on steroid version of their natural combo but could be tailored to the choice of what they want, heals or mana/DPS. This would also still be on GCD so the potencies may need to be changed but this would add some interesting things to the rotation and burst phase. And most importantly... continue the lore of 'draining' abilities.
    (0)

  3. #3
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Might be interesting to make it Continuation, honestly not sure I have a preference one way or another. I'd only get worried that giving too many things a DA effect would make it easy to overwrite what you want on accident. Like say you pop Dark Mind, then CnS in the same weave space, but wanted the Dark Mind effect.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by baklava151 View Post
    Might be interesting to make it Continuation, honestly not sure I have a preference one way or another. I'd only get worried that giving too many things a DA effect would make it easy to overwrite what you want on accident. Like say you pop Dark Mind, then CnS in the same weave space, but wanted the Dark Mind effect.
    That's why I'd have the effect on the same button as the original activation, with a brief safety period, instead.

    If you want CnS-Continuation, hit the CnS button again. If you want DM-Continuation, hit DM again.

    The only reason to have a discrete DA button for continuing previous actions via DA would be if that action were repeatable (such that you'd have conflict between a successive use of the base form and its DA continuation).

    Allow players to bind Dark Arts, but don't force them to do so. While bound to hotbar, GCD skills that could be used next GCD (e.g., a Bloodspiller with Delirium up or enough Blood Gauge to be used again) would use the discrete DA button instead. When it's not bound, they'd simply prefer successive uses over continuation via DA once within the queuing period (0.5 seconds) of GCD refresh.

    And, of course, ensure that the DA ("DRK-Continuation") effects aren't something you vitally need to activate instantly.
    (0)
    Last edited by Shurrikhan; 05-01-2022 at 09:37 AM.

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Dark Knight feels like they wanted to have a tank that feels like it also is a DPS job, but then backed out on that direction in Shadowbringers to make it a Warrior Clone so it lost that feel to it. However, the direction of being a tank that feels like a dps is still kind of lingering so it ended up with having a lot of excess actions. Aesthetically they have the job nailed.

    The only thing I can absolutely say is that Quietus and Delirium are my least favorite part of the job and would rather just have the entire thing removed from it along with how they setup Esteem. That setup copied too much from Warrior and esteem feels like it's tacked on for no reason. We could easily have had something where we just merge with esteem and have a cool aura around ourselves that enhances all our damage without having to go through some alternative rotation system. That would also make it a ton less bloated and open up space for the defense cooldowns.

    Warrior doesn't even feel like it is going out of it's combo when it does infuriate compared to Dark Knight.
    (6)

  6. #6
    Player
    Mugear_bahamut's Avatar
    Join Date
    Aug 2014
    Posts
    258
    Character
    Hrothgar Lothbrok
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Why does TBN still have a recast timer? It’s already bad with it not automatically turning into Oblation when popped. It should at least have the upside of being insta-recast.

    I like the idea of merging Salt and Earth with Abyssal Drain. Delete Salt and make Abyssal drain apply a DoT instead.
    Also unless it touches spaghetti code chaos, Abyssal Drain leeching HP with each tick of the DoT applied would be within the job fantasy.

    DRK has that unjustified button bloat that previous BLM had.
    (1)
    Last edited by Mugear_bahamut; 05-03-2022 at 04:25 PM.

  7. #7
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Given that bosses are immune to most status effect, yeah. Though if it has another effect attached on top it could work. Like a blind+damage down effect, or a slow+dot. That way it works both for adds and for bosses.
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    Given that bosses are immune to most status effect, yeah. Though if it has another effect attached on top it could work. Like a blind+damage down effect, or a slow+dot. That way it works both for adds and for bosses.
    To be fair, though, we really do need to rework all status effects such that they affect enemy stats (of which bosses should have greater value) by an player-stat-based amount, such that they can still work on bosses, too, just at a reduced proportion (and to roughly equal actual effect).

    For instance, if Blind from a ilvl585 player trims 100 Accuracy, and your average mob from a ilvl585 dungeon has 400 Accuracy, but a boss that deals some 3x damage with its autos and dodgeable specials would have 1200 Accuracy, then that Blind would trim about the same damage, on average, from each, due to reducing the boss's accuracy by only a third of its effect on a typical mob. Voila, we can actually have status effects again without them failing to matter for any meaningful content.
    (0)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Shurrikhan View Post
    To be fair, though, we really do need to rework all status effects such that they affect enemy stats (of which bosses should have greater value) by an player-stat-based amount, such that they can still work on bosses, too, just at a reduced proportion (and to roughly equal actual effect).

    For instance, if Blind from a ilvl585 player trims 100 Accuracy, and your average mob from a ilvl585 dungeon has 400 Accuracy, but a boss that deals some 3x damage with its autos and dodgeable specials would have 1200 Accuracy, then that Blind would trim about the same damage, on average, from each, due to reducing the boss's accuracy by only a third of its effect on a typical mob. Voila, we can actually have status effects again without them failing to matter for any meaningful content.
    I could see old Delirium making a comeback here, just more limited so that you can't keep a -10% INT debuff on the boss the whole fight.
    (0)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Could have a CD, or require dark Art to apply the debuff and have another use without it.
    Or like stuns, ennemies grow more resilient to it the more you use it. So applying debuffs has to be done strategically, at the right times.
    (1)

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