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  1. #1
    Player
    Xander_Diabolos's Avatar
    Join Date
    May 2020
    Posts
    22
    Character
    Xander Drakkan
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Dark Knight: Souleater (combo #3) - 300 Cure Potency
    Abyssal Drain - 200 Cure Potency per enemy hit

    Gunbreaker: Brutal Shell (combo #2) - 200 Cure Potency+200 Barrier Potency
    Aurora - 200 Cure Potency+Regen (2 stacks)/Heart of Corundum - 900 Cure Potency

    GNB does go down to 1 HP (even if full) but at least becomes immune to damage during the time and has resources to get HP back.
    DRK's only way to get HP back is Abyssal Drain around enough enemies to make it count or Souleater. It makes them completely depend on a healer to bring them to full HP even if they don't know they have to. I do think they need to buff soul eater healing regardless since it is the only single target source of healing they can do. It was fine when none of the other tanks had as much healing in their arsenal, but DRK in other FF games are known to heal off damage and sacrifice health to do more damage so they shouldn't be falling behind in healing department.

    Realistic Proposal to Living Dead:
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
    Living Dead Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, when the Walking Dead timer runs out, HP is no longer 1, the effect will fade. If HP is at 1 when the effect fades, you will be KO'd.
    Walking Dead Duration: 10s

    I also think it would be cool if they changed Living Shadow to be created with full HP and take damage instead of you for the duration instead. Could function in essence like a barrier allowing time to recover your own health.
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  2. #2
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    128
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xander_Diabolos View Post
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, when the Walking Dead timer runs out, HP is no longer 1, the effect will fade. If HP is at 1 when the effect fades, you will be KO'd.
    Walking Dead Duration: 10s
    Yep, as I said, the only way for it not to be a problem is to either remove the kill mechanic completely, or make it so trivial it might as well not be there. I think it would be fine if KO happened if you are <50% HP when WD fades. You still get full duration out of it (no early bene killing you because second TB is coming), and you are likely to be organically healed to the safe threshold, even by healers that might not know how it works.
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    Last edited by Terhix; 02-18-2022 at 08:33 PM. Reason: grammar

  3. #3
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Terhix View Post
    Yep, as I said, the only way for it not to be a problem is to either remove the kill mechanic completely, or make it so trivial it might as well not be there. I think it would be fine if KO happened if you are <50% HP when WD fades. You still get full duration out of it (no early bene killing you because second TB is coming), and you are likely to be organically healed to safe the threshold, even by healers that might not know how it works.
    I won’t be holding my breath to hear about changes but I wish you guys the best and you absolutely should expect mid expansion rework on DRK. When SE is holding on to QoL changes for expansions and treating that as if it’s worthy then they loose their immunity to the argument of not being able to rework until 7x. If there are too many jobs, hire more people, after all ff14 is printing money for SQEX.
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