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  1. #81
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    Possible Idea:

    If you activate Walking Dead, and your Simulacrum (Living Shadow) is out, it will kill the living shadow instead of you.

    Then Walking Dead is even more useless than it is right now and will also make your level 80 dps ability useless too.


    Defensive cooldowns should never be tied to your damage resources.


    This is the main reason The Blackest Night is more like The Trashest Night right now.

    Defensive ability that eats DPS resources.
    (6)
    Last edited by NightHour; 03-03-2022 at 06:30 PM.

  2. #82
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This is correct. We've seen historically that defensive moves that confer a dps loss to the tank simply don't get used outside of early progression. Now if the effect read 'it will kill a healer instead of you', then you'd probably see it get a lot of use.
    (0)

  3. #83
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by JisKing98 View Post
    my idea of changing LD would be to make it a aoe invul that your allies can also benefit from. So now drk can save not only themselves but the other tank/group members during a big tank buster or shared buster.
    Drk pops LD, a big 10yalm wide aoe appears below them, now the drk and any ally standing in the circle gains the benefit of walking dead where they cant be reduced to 0hp. At the end of the timer (10's) every ally including the drk recover hp equal to 50% of their max hp.
    You just gave DRK a Tank LB without the LB gauge lol
    (2)

  4. #84
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
    (0)

  5. #85
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
    Yeah but the identity is dogshit and theres no reason that a tank abilitiy should be a raid mechanic for another party member. I don't get why people would want anything other than a skill that Dark Knight has the tools to use on their own.

    Living Dead should be a utility skill like the other invuls, not a hindrance, making it less of a hindrance doesn't make it good.
    (3)

  6. #86
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zairava View Post
    Walking Dead: Your HP cannot go below 1, and you are shielded for 50% of your maximum HP.
    The second part of your suggestion is about what I'd optimally want to see that skill turned into. Remove the initial living dead and the heal check out of it so it's just a holmgang on a 5 minute cooldown and then slap a 100 % of your max health shield on top of it.

    Now you've got an actual functional invuln for tank busters in that you can't fall below 1 but it could also be used for uptime cheese to avoid damage downs like PLD and GNB can as most mechanics that you'd greed like that don't tend to do 100 % of your health in damage (also you could pair it with other mits if needed for that kind of use). It would also be very useful in dungeons which should somewhat appease all the people that for some reason seem to be having a ton of trouble dealing with...
    (0)

  7. #87
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The shield is superfluous. If you're at 1 HP, you're mitigating all incoming damage anyways, so you're just doubling up mitigation unnecessarily. If you wanted a flat shield effect, it would need to apply when the death prevention effect ends. One way of doing this would be:

    Living Dead: Most attacks cannot reduce your HP to less than 1.
    Additional Effect: Grants Shield when Living Dead expires.
    Shield Effect: Creates a barrier equivalent to (fatal) damage prevented while Living Dead is active, up to a maximum of X% of your maximum HP. Duration: 5 seconds

    And yeah, to echo the earlier point, any 'solution' that simply changes the % healing requirement on Living Dead doesn't address the problem. The only acceptable % healing requirement is 0%.
    (4)

  8. #88
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    At this point the most realistic change to ask for in a patch would simply be:

    "Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead and Doom.
    Duration: 10s
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 50% restored, the Doom effect will fade. If 50% is not restored, you will be KO'd.
    "

    Basically a simple buff without changing the identity. You only require half the amount of healing and you no longer lose the invuln when healed.
    While it wouldn't surprise me if they did something like this, or worse, increase the duration of Walking Dead to 15-20 seconds. Neither actually fixes the fundamental issue with Living Dead: Healers don't want to heal it, period. Nor should they have to when every other invuln doesn't demand a massive amount of healing immediately after activating. Not to mention, people hardly pay attention as it is. Slapping a Doom on the party UI wouldn't make them heal it faster. Hell, some may try to Esuna.

    All in all, Living Dead should be standardized with the other invulns and not punish you for using it.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #89
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ForteNightshade View Post
    increase the duration of Walking Dead to 15-20 seconds.
    This would be incredibly powerful, push to OP if it was made 15-20s duration the Walking Dead, that is a long a*** time being unkillable.
    (3)
    Gae Bolg Animus 18/04/2014

  10. #90
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I would take a minute shorter recast on an invuln over 10 seconds longer duration any day.
    (2)

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