Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 96 of 96

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The shield is superfluous. If you're at 1 HP, you're mitigating all incoming damage anyways, so you're just doubling up mitigation unnecessarily. If you wanted a flat shield effect, it would need to apply when the death prevention effect ends. One way of doing this would be:

    Living Dead: Most attacks cannot reduce your HP to less than 1.
    Additional Effect: Grants Shield when Living Dead expires.
    Shield Effect: Creates a barrier equivalent to (fatal) damage prevented while Living Dead is active, up to a maximum of X% of your maximum HP. Duration: 5 seconds

    And yeah, to echo the earlier point, any 'solution' that simply changes the % healing requirement on Living Dead doesn't address the problem. The only acceptable % healing requirement is 0%.
    (4)

  2. #2
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lyth View Post
    The shield is superfluous. If you're at 1 HP, you're mitigating all incoming damage anyways, so you're just doubling up mitigation unnecessarily.
    If that was aimed at me, it wouldn't be superfluous because it would allow you do to things that having the shield after would not, e.g. standing in bad without getting a damage down.
    That said I do like your solution as well as it would address the immediate healing requirement after the effect ends that DRK is not too good at dealing with by himself.
    (0)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I would take a minute shorter recast on an invuln over 10 seconds longer duration any day.
    (2)

  4. 03-23-2022 08:17 PM

  5. #5
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zairava View Post
    I don't need to go into detail on how horrible living dead is and why, I'd hope. Lets get straight to it

    Upon reading a bunch of different ideas on how Living Dead may be changed, we have a big, open blank notebook of endless possibilities if we want to make it unique to DRK, and after thinking and editing a fair bit, I think this is how I would change it.
    Living Dead:
    - Grants the effect of Living Dead. When HP is reduced to 0, instead of being KO'd this puts you under the status of Walking Dead and grants the effect of Soulripper
    duration:10s
    Walking Dead: Your HP cannot go below 1, and you are shielded for 50% of your maximum HP.
    duration:8s
    Soulripper: Enshrouded in darkness, you make a last stand and go berserk, ripping life force out from your foes. HP is restored with every attack successfully delivered.
    Cure Potency: 400
    Duration: 8s

    This removes the death penalty and has some safeguard to prevent dying after the expiration. Although this may be on par with Warrior with holmgang due to the outrageously high sustain WAR has even outside of its invuln. The 8s duration prevents it from being arguably better than Hallowed Ground by a mile and then some, and could be made 6s for balance if need be
    Congrats, they read this thread.
    (1)

  6. #6
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Congrats, they read this thread.
    Along with plenty of others too, glad it's finally being adjusted
    (1)

Page 10 of 10 FirstFirst ... 8 9 10