But you intended for it to have a shorter recast time while a "risk" can be negate
I don't get this obsession with Hallowed Ground when we have stated, and proven, repeatedly, that it is not the best invuln out of all the tanks. DRK getting this would affect nothing aside of DRK having a invuln that does not result in them dying more than living. This entire "discussion" is going in circles because of this. We aren't bringing PLD into every comp because HG can cheese debuffs because they are so lethal. No one cares if the risk can be negated because people would actually prefer it since it makes it easier to handle, that isn't a bad thing. Remove all tank invulns if that's such a big concern, Warrior still bypasses them along with most TB's just fine and that doesn't have cause most attacks to have 0 damage until it hits 1 hp, which it almost never should if you're playing Warrior anyway
I also don't get this obsession that Dark Knight absolutely must have an overpowered invul.
You guys said Superbolide is better than HG like it shouldn't
You guys think that WAR is broken and agreed that they need a nerf
And here you are asking for LD to be an invul that is better than HG and Superbolide.
If you really want Dark Knight to "having a invuln that does not result in them dying more than living" then simply removed the healing penalty alone or make it restore hp after the effect expire as well is enough but you seem to hell-bent on making it negate all damage while having shorter recast than HG and don't make you lose HP like Superbolide.
Last edited by The_User; 02-17-2022 at 04:16 AM.
"like it shouldn't"=as if it isn't supposed to
I remember both super and holm used to have 8s and I believe other people remember as well.
Last edited by The_User; 02-17-2022 at 06:26 AM.
Literally every invuln is overpowered except for Living Dead.I also don't get this obsession that Dark Knight absolutely must have an overpowered invul.
You guys said Superbolide is better than HG like it shouldn't
And here you are asking for LD to be an invul that is better than HG and Superbolide.
If you really want Dark Knight to "having a invuln that does not result in them dying more than living" then simply removed the healing penalty alone or make it restore hp after the effect expire as well is enough but you seem to hell-bent on making it negate all damage while having shorter recast than HG and don't make you lose HP like Superbolide.
Warrior can literally heal itself to full, GNB has free HG on 6 minute CD, one minute faster than HG itself, AND can support itself, HG is the most basic invuln at 7 minutes. Holmgang has been better than than the other invulns since before Shadowbringers when used properly
Look, i like fight for your life, I would rather we get something we can manage ourselves or we die but we can't because DRK sustain might as well not exist, just "giving HP back" and removing the death penalty does not fix the overlying problem that it is abysmal to heal and that healers will still have to heal us up. Doing that and removing the freeze hp just makes it "better" Holmgang on a longer recast.
I do not care if we don't get something as good as a freeze HP. I would still prefer keeping living dead as is if we had the sustain to even heal ourselves through it, but we don't
I don't think WAR is broken, overpowered sure, but not broken. Enemy autos are pretty undertuned outside of some savage encounters and healers have their own dps spell crisis except for maybe Sage and White Mage. That said, I would sure as hell like it if they gave some of Warrior's sustain to Dark Knight, it was robbed from us and we'd like it back.
The duration of an invuln really isn't all that important in most cases. I remember Holmgang having a 6 second duration with a 3 minute recast and it was even more versatile than it is now. Standardizing everything to 10 seconds just took away the argument that a 2 second duration difference was the only reason why the recast advantage exists.
Yoshi-p confirmed in a recent Korean Fanfest Q+A that there will be a new deep dungeon in the 6.x patch series, as well as the possible of more Bozja style duels, which has me fairly excited about the solo content that's going to come out of it. It would be nice if DRK had an invuln that provided a benefit even in the absence of an external healing source. Holmgang and Superbolide work fine on their respective tanks because they both have burst healing options. I think that even if you put Superbolide on DRK as it is now, you'd struggle with it in solo content.
The current iteration of DRK is very much about anticipating damage and not letting your HP get critically low due to a lack of recovery options. I think that any redesign of Living Dead should take this into account.
6s duration was honestly acceptable enough for balancing. In TEA for example Holmgang/Bolide would not last enough for Alexander Buster + Buster Cleaves, including certain Savage busters and UCOB Bahamut, only Drk/Pld could with their invulns and in ways it would be a good balance if they kept 6s, and Walking Dead provided a Convalescence buff. Current Holmgang/Bolide make them insanely overpowered, hell Hallowed is trash now compared to Bolide. LD invulnerability (As in 0 Damage) rework remaining 5 mins, keeping the 10s would make it better than Bolide by miles. Any ability negating damage from most attacks are far stronger than cannot die moment in current Savage/Ultimate iterations.The duration of an invuln really isn't all that important in most cases. I remember Holmgang having a 6 second duration with a 3 minute recast and it was even more versatile than it is now. Standardizing everything to 10 seconds just took away the argument that a 2 second duration difference was the only reason why the recast advantage exists.
I would cut the abilities, or nerf Bolide back 1 min and nerf Holmgang to 5 mins, or cut down self healing from tanks. Yoshida said himself he doesn't want to nerf, however it's causing massive power creep issues.
Gae Bolg Animus 18/04/2014
You could very easily give every invuln a penalty condition/drawback and move them all to seven minutes. The only reason why Hallowed is on a longer recast is because it has no drawbacks whatsoever. If everyone was agreeable to giving it a drawback, I think that nobody would have any concerns about equalizing the recasts.
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