Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 95
  1. #51
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by The_User View Post
    If the Freeze HP version of LD had the same recast as HG, why would I want HG?
    If their recasts were identical, I would prefer Hallowed Ground, easily. Hallowed Ground lets you receive healing while it is active, the proposed Wraithform idea does not.
    (1)

  2. #52
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    But you intended for it to have a shorter recast time while a "risk" can be negate
    (0)

  3. #53
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    But you intended for it to have a shorter recast time while a "risk" can be negate
    I don't get this obsession with Hallowed Ground when we have stated, and proven, repeatedly, that it is not the best invuln out of all the tanks. DRK getting this would affect nothing aside of DRK having a invuln that does not result in them dying more than living. This entire "discussion" is going in circles because of this. We aren't bringing PLD into every comp because HG can cheese debuffs because they are so lethal. No one cares if the risk can be negated because people would actually prefer it since it makes it easier to handle, that isn't a bad thing. Remove all tank invulns if that's such a big concern, Warrior still bypasses them along with most TB's just fine and that doesn't have cause most attacks to have 0 damage until it hits 1 hp, which it almost never should if you're playing Warrior anyway
    (2)

  4. #54
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    I also don't get this obsession that Dark Knight absolutely must have an overpowered invul.


    You guys said Superbolide is better than HG like it shouldn't


    You guys think that WAR is broken and agreed that they need a nerf


    And here you are asking for LD to be an invul that is better than HG and Superbolide.


    If you really want Dark Knight to "having a invuln that does not result in them dying more than living" then simply removed the healing penalty alone or make it restore hp after the effect expire as well is enough but you seem to hell-bent on making it negate all damage while having shorter recast than HG and don't make you lose HP like Superbolide.
    (0)
    Last edited by The_User; 02-17-2022 at 04:16 AM.

  5. #55
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by The_User View Post
    You guys said Superbolide is better than HG like it shouldn't
    It really is better, 6 min advantage, 10s, and tanks have so much self healing it really doesn't matter the 1 HP cut.
    (1)
    Gae Bolg Animus 18/04/2014

  6. #56
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    "like it shouldn't"=as if it isn't supposed to













    I remember both super and holm used to have 8s and I believe other people remember as well.
    (0)
    Last edited by The_User; 02-17-2022 at 06:26 AM.

  7. #57
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    I also don't get this obsession that Dark Knight absolutely must have an overpowered invul.

    You guys said Superbolide is better than HG like it shouldn't

    And here you are asking for LD to be an invul that is better than HG and Superbolide.

    If you really want Dark Knight to "having a invuln that does not result in them dying more than living" then simply removed the healing penalty alone or make it restore hp after the effect expire as well is enough but you seem to hell-bent on making it negate all damage while having shorter recast than HG and don't make you lose HP like Superbolide.
    Literally every invuln is overpowered except for Living Dead.

    Warrior can literally heal itself to full, GNB has free HG on 6 minute CD, one minute faster than HG itself, AND can support itself, HG is the most basic invuln at 7 minutes. Holmgang has been better than than the other invulns since before Shadowbringers when used properly

    Look, i like fight for your life, I would rather we get something we can manage ourselves or we die but we can't because DRK sustain might as well not exist, just "giving HP back" and removing the death penalty does not fix the overlying problem that it is abysmal to heal and that healers will still have to heal us up. Doing that and removing the freeze hp just makes it "better" Holmgang on a longer recast.

    I do not care if we don't get something as good as a freeze HP. I would still prefer keeping living dead as is if we had the sustain to even heal ourselves through it, but we don't


    Quote Originally Posted by The_User View Post
    You guys think that WAR is broken and agreed that they need a nerf
    I don't think WAR is broken, overpowered sure, but not broken. Enemy autos are pretty undertuned outside of some savage encounters and healers have their own dps spell crisis except for maybe Sage and White Mage. That said, I would sure as hell like it if they gave some of Warrior's sustain to Dark Knight, it was robbed from us and we'd like it back.
    (2)

  8. #58
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The duration of an invuln really isn't all that important in most cases. I remember Holmgang having a 6 second duration with a 3 minute recast and it was even more versatile than it is now. Standardizing everything to 10 seconds just took away the argument that a 2 second duration difference was the only reason why the recast advantage exists.

    Yoshi-p confirmed in a recent Korean Fanfest Q+A that there will be a new deep dungeon in the 6.x patch series, as well as the possible of more Bozja style duels, which has me fairly excited about the solo content that's going to come out of it. It would be nice if DRK had an invuln that provided a benefit even in the absence of an external healing source. Holmgang and Superbolide work fine on their respective tanks because they both have burst healing options. I think that even if you put Superbolide on DRK as it is now, you'd struggle with it in solo content.

    The current iteration of DRK is very much about anticipating damage and not letting your HP get critically low due to a lack of recovery options. I think that any redesign of Living Dead should take this into account.
    (4)

  9. #59
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lyth View Post
    The duration of an invuln really isn't all that important in most cases. I remember Holmgang having a 6 second duration with a 3 minute recast and it was even more versatile than it is now. Standardizing everything to 10 seconds just took away the argument that a 2 second duration difference was the only reason why the recast advantage exists.
    6s duration was honestly acceptable enough for balancing. In TEA for example Holmgang/Bolide would not last enough for Alexander Buster + Buster Cleaves, including certain Savage busters and UCOB Bahamut, only Drk/Pld could with their invulns and in ways it would be a good balance if they kept 6s, and Walking Dead provided a Convalescence buff. Current Holmgang/Bolide make them insanely overpowered, hell Hallowed is trash now compared to Bolide. LD invulnerability (As in 0 Damage) rework remaining 5 mins, keeping the 10s would make it better than Bolide by miles. Any ability negating damage from most attacks are far stronger than cannot die moment in current Savage/Ultimate iterations.

    I would cut the abilities, or nerf Bolide back 1 min and nerf Holmgang to 5 mins, or cut down self healing from tanks. Yoshida said himself he doesn't want to nerf, however it's causing massive power creep issues.
    (2)
    Gae Bolg Animus 18/04/2014

  10. #60
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You could very easily give every invuln a penalty condition/drawback and move them all to seven minutes. The only reason why Hallowed is on a longer recast is because it has no drawbacks whatsoever. If everyone was agreeable to giving it a drawback, I think that nobody would have any concerns about equalizing the recasts.
    (0)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast