So, just skimming through here…a lot of the arguments I’m noticing revolve around saying that “AST MACROCOSMOS AOE BENEDICTION TOO OP PLS NERF!”

I believe this stigma is because the average PF player always gravitates towards the path of least resistance without considering the difficulty.

Yes, Macrocosmos can destroy HP = 1 MECHANICS. I believe this was intended at high level. The one thing that really annoys me is the narrative that AST deserves this heavy handed nerf when in reality if you play the job, it’s a lot harder to manage compared to SCH, SGE, and WHM.

Just because WHM is literally in the ground doesn’t mean it can’t clear said mechanic. This is why you have TWO HEALERS. Every healing pair has healing tools to fix the problem along with the other DPS and Tanks when you make a comp. It’s a matter of figuring out what healing combo you need to do after said mechanic resolves to recover damage.

Also, for damn good measure, realize Macro IS NOT AN AOE BENEDICTION. It’s HP Storage - a mechanic we haven’t seen before until this expac. It’s a good mechanic. We shouldn’t erase GOOD JOB DESIGN because of one mechanic in an entire raid tier.

The real narrative we need to drive is WHM is too weak in terms of healing upkeep and needs MP Buffs, a change to LotB to be useful ANYTIME, not just during times the WHM is getting hit; stronger healing overall, and lastly making Misery DPS neutral.