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  1. #1
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Removing the MP cost is the FAR more problematic, for reasons that have been covered several times by now (in either removing any unique interactions from TBN and forcing a longer cooldown, as the threat of no MP refund is what really constrains its timing, or forcing the job to be balanced around n TBN pops per minute), which is why I went with the less destructive (though still not necessarily positive) change.
    Which is understandable, but in the event of a rework and a choice forced between TBN losing its Dark Arts "counterattack" to be freed of its MP cost and balanced properly against other on-demands versus remaining as-is with its primary defensive skill weighed against two attacks, the fact it keeps coming up seems to mean most would be happier with the former.
    (2)
    Last edited by Archwizard; 02-13-2022 at 08:23 AM.

  2. #2
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Which is understandable, but in the event of a rework and a choice forced between TBN losing its Dark Arts interaction to be freed of its MP cost and balanced properly against other on-demands versus remaining as-is with its primary defensive skill weighed against two attacks, the fact it keeps coming up seems to mean most would be happier with the former.
    I don't know why you keep trying to sell this idea. The MP cost constrains its available timings, keeping it more in line per average minute with the likes of other on-demands despite the added flexibility, but TBN is not, unless used poorly, weighed against Edge/Flood.

    In fact, it carries a potency advantage once per raid buff cycle specifically because of that MP cost, as you can essentially push the Edge/Flood's MP cost to earlier -- where it prevents MP overcapping -- while allowing the damage itself to be dropped later, into raid buffs.

    Just get level the job and this much quickly becomes apparent. Even in normal mode content, there is virtually zero risk of TBN not popping at any point that wouldn't also be a waste of any other on-demand (save for Nascent, as it just doesn't give a damn when damage is incoming since some 90+% of its value is from healing). In practice, TBN's MP cost is a subtle constraint (though with a decent knowledge requirement in dungeons), with a commensurate subtle advantage available to it -- no more.

    You aren't choosing to use TBN over Edge/Flood. At most, you might choose to use TBN when you would barely have taken damage anyways for... reasons? But it's a matter of choosing to use it when no other on-demand would likely bother (if even available), holding it instead for the next actual spike of damage or not doing that -- choosing between a fluff TBN and a solid one, not between TBN and Edge/Flood.
    (4)
    Last edited by Shurrikhan; 02-13-2022 at 08:37 AM.

  3. #3
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I don't know why you keep trying to sell this idea.
    And I don't know why you are trying to have it both ways of saying
    Quote Originally Posted by Shurrikhan View Post
    the threat of no MP refund is what really constrains its timing
    while also using the catch-all that the refund justifies it having a cost.

    From what I see, from a design perspective, the fact that we're always holding a big portion of our MP back in the event of needing TBN constrains our already over-simplified rotation. It being cost-neutral isn't the same as it being free.
    And for what? The flavor of a "counter"attack that we could have cast anyway, because not having such ability would be a detriment to our damage output if we're not the main tank?
    (2)
    Last edited by Archwizard; 02-13-2022 at 09:23 AM.

  4. #4
    Player
    Undeadfire's Avatar
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    Character
    Nova' Dragon
    World
    Phoenix
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    Paladin Lv 92
    Quote Originally Posted by Archwizard View Post
    From what I see, from a design perspective, the fact that we're always holding a big portion of our MP back in the event of needing TBN constrains our already over-simplified rotation.
    You don't need to hold a portion of your MP for TBNs, everything can be planned with maths in 14, some people use TBN just to add extra Edge/Flood for the raid buffs.

    TBN without the MP cost and cooldown kept the same is broken OP.
    (3)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by Undeadfire View Post
    TBN without the MP cost and cooldown kept the same is broken OP.
    Nobody's going to argue for it to have a 15 sec CD and be free. At worst I've only ever seen requests to go up to 25 sec in lieu of MP/DA, like WAR and GNB's.

    Quote Originally Posted by Shurrikhan View Post
    If it's oversimplified, then the last thing it needs is even fewer constraints, uniqueness, or elements of complexity.
    True, but from a design perspective, the idea of having any new MP abilities, or reworking the properties of the ones we have, must be constrained against the value of TBN and its potential interactions on the same resource.

    We cannot, for instance, discuss having new skills that cost more/less MP, altering our MP gain abilities like Blood Weapon, or reducing the MP costs of Flood/Edge without that affecting the economy of TBN. We cannot discuss putting AD on an MP system (as you have in the past) without discussing if it's affected by DA/DS. We can't discuss situational alternatives to TBN (like old RI vs NF, or Cover vs Intervention) without discussing how to implement a DA-like aspect or make up for not having one.

    Under the current system, we're locked into only having Edge/Flood on MP.

    For a skill that doesn't compete for its resource, we're constrained to base everything in that resource around it.
    (1)
    Last edited by Archwizard; 02-13-2022 at 01:19 PM.

  6. #6
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    True, but from a design perspective, the idea of having any new MP abilities, or reworking the properties of the ones we have, must be constrained against the value of TBN and its potential interactions on the same resource.
    Yes, but so what?

    We cannot usefully discuss ANY central skill's resource (be it time, weave-gap, shared CDs, or job-specific resources) without also considering the impacts upon that skill. That's not unique.

    The same case would have to be made for Kaiten and Gyoten vs. Shinten, Reprise vs. RDM's melee combo, (previously) Onslaught vs. Fell Cleave, Bloodletter vs. Perfect Pitch vs. average Bard non-DoT WS ppgcd, etc., etc.

    That doesn't mean we suddenly can't balance or add onto their kits; it just means we have to have a modicum of intelligence in doing so. Not every skill has to go the way of --barring time thus spent-- complete independence.

    We cannot... discuss... altering our MP gain abilities like Blood Weapon, or reducing the MP costs of Flood/Edge without that affecting the economy of TBN.
    Yes, greatly changing MP/gauge generation would increase or decrease the punishment of not leaving a TBN's worth of MP/gauge (i.e., cause it take more or less time to get back to X MP after having overspent), but it would do nothing to proper play.

    We cannot, for instance, discuss having new skills that cost more/less MP... [or] putting AD on an MP system (as you have in the past) without discussing if it's affected by DA/DS.
    You might as well say that PLD can't get any more spells specifically because Requiescat only affects the damage of Holy Circle and Holy Spirit. DA affects only Edge/Flood at present because those are the only skills presently tied to MP.

    Current DA in practice: Reduces the cost of your following MP-spenders other than TBN by a total of <TBN's MP cost>.

    It merely happens that there are only two MP spenders at present, each of which can only cost 3k MP, the same as TBN.

    A DA mechanic that'd suit whatever you need: Reduces the cost of your following MP-spenders other than TBN by a total of <TBN's MP cost>.

    Allowing for more varied MP costs takes no more than switching DA from "next spender free" to "next X-gauge's-worth of spending free". We've already seen changes similar to that in other jobs once a reason for that small extra layer of precision was added. That DA currently only affected Edge/Flood does not mean it must only ever affect Edge/Flood. It just means that there is at present nothing else for it to affect.

    Under the current system, we're locked into only having Edge/Flood on MP.
    No. No, we are not. There is currently NOTHING ELSE on MP. Given there is currently NOTHING ELSE to spend MP, DA only affects what's on MP (Edge/Flood). That does not mean it can only ever affect what is currently on MP.

    Unless you're insisting that TBN was designed from the start to purposely (dis)favor certain currently inexistant spenders over (or, in favor of) others, there is no reason to think they'd use new ability additions to add complexity (works on this but not that) to TBN. Far more likely, we'd simply have its gameplay affects translated over by simply, in essence, modernizing its language and no longer shortcutting its procedure to take advantage of very limited surroundings.

    We can't discuss situational alternatives to TBN (like old RI vs NF, or Cover vs Intervention) without discussing how to implement a DA-like aspect or make up for not having one.
    Yes, that's how alternatives work. They take into account the full power of whatever they're competing against. What is shocking about this? You already have to do this for every other alternative. Why would it suddenly be so bad that you have to do this for TBN, just as you would for anything else?
    (3)
    Last edited by Shurrikhan; 02-13-2022 at 05:04 PM.

  7. #7
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    And I don't know why you are trying to have it both ways of saying
    Because it constrains usage subtly, in a way that'd keep us from prepopping for TB1 to then eat up all we can for 8s just some (15-prepop time) seconds later and still have it available again for yet another TB before anyone else would have access to their on-demand. Instead, we get particular bonus opportunities, but not so limitlessly as to require that TBN be tuned down. The CD and MP cost together keep it flexible without making it OP.

    From what I see, from a design perspective, the fact that we're always holding a big portion of our MP back in the event of needing TBN constrains our already over-simplified rotation.
    If it's oversimplified, then the last thing it needs is even fewer constraints, uniqueness, or elements of complexity.

    Moreover, it's hardly some huge portion of resource; it consumes (ultimately, shifts the timing of) just 1 of 3.33 charges of Flood/Edge.

    No, being ultimately cost-neutral isn't the same as being directly free, but for any Edge/DA you're unable to spend within the raids buffs themselves due to unfortunate TB timing, you're effectively able to spend another Edge/Flood that would otherwise have been used outside of buffs just to prevent overcapping within the next raid buff cycle. Yes, that's not immediately free, and it's good that it's not, but your concern has already been addressed, making it free-in-effect even in that rare scenario, so long as there are another 2 minutes within the given fight.

    And for what? The flavor of a "counter"attack that we could have cast anyway
    No. It's for its ability to be as flexible as it is. That's it.

    The DA mechanic is what can deal with your concern of a lost Edge/Flood within raid buffs without bringing in the issues of it being directly free. (Should it be allowed to stack? Probably not, if to be perfectly balanced. Should it only use the DA if you're under X MP? Yeah, that would probably be a good change, as not to waste a DA's benefits in abnormal circumstances (though abnormal they would have to be for this to form a concern). But it's not there just as a counterattack gimmick.)
    (2)
    Last edited by Shurrikhan; 02-13-2022 at 11:03 AM.

  8. #8
    Player
    Marxam's Avatar
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    Blackiron Tarkus
    World
    Leviathan
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    Marauder Lv 90
    Quote Originally Posted by Archwizard View Post
    Which is understandable, but in the event of a rework and a choice forced between TBN losing its Dark Arts "counterattack" to be freed of its MP cost and balanced properly against other on-demands versus remaining as-is with its primary defensive skill weighed against two attacks, the fact it keeps coming up seems to mean most would be happier with the former.
    I think TBN should be put to two charges, just like oblation and its cd increased to justify the removal of MP cost. Get rid of dark arts and either bring it back in 7.0 or just get rid of it. It's just painful to see what DA has become after its initial offering in 3.0. It would give it more utility and not be tied to your dps. Being able to TBN both tanks for a shared tankbuster sounds pretty good. It still a 25% HP shield but it has flexibility and multiple uses.

    They could even keep the MP return on tbn pop, but obviously adjusted so using TBN is no longer dps neutral and you won't feel so bad if it doesn't pop since it cost you nothing. However, if it does pop you get some MP as a reward to spam shadows more. Though with this utility they will need to buff WAR and PLD more to put it in line with how TBN is more useful now. A tank's main appeal should not be how much damage it deals but how much damage it can negate (which in turn means your healers can dps more)
    (1)