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  1. #1
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    i do agree with drk needing changes/overhaul etc and i do see the issue with identity. general consensus from forums is its a warrior clone or wanna be at that otherwise is jumbled up mess. in my opinion if SE would step back think then plan out how drk identifies then its lore once that's established they can create the abilities, spells, etc for it to carry that out. in many ways we see pld has its identity then lore and finally abilities to carry out its playstyle for the most part we hope drk can get same treatment.
    (0)

  2. #2
    Player
    Hart's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Hart Underpall
    World
    Excalibur
    Main Class
    Dark Knight Lv 85
    Really all they would need to do to fix Living Dead is to just remove the walking dead status. Let it keep the dark knight alive at 0 HP (instead of at 1 with walking dead status), keeping in line with the name unless you're still at zero at the end of the timer. Boom, problem solved. I don't understand why this job is the only tank skill with the caveat that it has to be healed to full or you just die. It can't be lore related, because we all know that typically healing the undead in Final Fantasy games hurts them. We're not asking for "unhallowed ground", just not to die without FULL intervention.
    (2)

  3. #3
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    I played rpr for the first time yesterday and I can’t help but think there were things held back from DRK for RPR. *****Fun*****

    It’s just fun. It’s not a burden to play and you don’t get the nagging feeling you are burdening your group by virtue of the job you brought.

    I started tanking for DRK but that job has been dead for a long time it’s back to DPS I go.
    (0)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Danelo View Post
    I played rpr for the first time yesterday and I can’t help but think there were things held back from DRK for RPR. *****Fun*****
    I noticed it too. Arcane Crest's HoT effect feels like something that was originally meant for DRK.
    (4)

  5. #5
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    If we're spitballing ideas for Living Dead again, I'd like to see it work along the lines of "set your HP to 1 and can't go below for 10s, heal for a portion of damage taken at the end of duration."
    Itd be like putting health aside for later.
    (3)

  6. #6
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RatCopter View Post
    If we're spitballing ideas for Living Dead again, I'd like to see it work along the lines of "set your HP to 1 and can't go below for 10s, heal for a portion of damage taken at the end of duration."
    Itd be like putting health aside for later.
    I think they should just turn living dead into a reward to push. Push it, it triggers at 1 hp and you start healing from DMG taken up to max HP and then the Invuln ends.
    (0)

  7. #7
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    1. What issue with Dark Knight do you have since 5.0?
    My dislike of dark knight currently boils down to three things:
    1. The job's offensive tool kit lacks any sort of synergy, containing three different gauges to maintain with little to no interaction between them.
    2. The majority of OGCD skills the job possesses do not interact at all with the job's core mechanics, and instead are simply fire and forget skills that you use during buff windows.
    3. Their defensive kit is weak in comparison to the other tank jobs, and often require heavy drawbacks in comparison for similar skills. not to mention the lack of self healing.

    2. Is there a viable solution to your problem? If so, write it down.
    1. Not without a complete rework i feel.
    2. as above, though it would be a good idea to cut down on the number of OGCDs. several of them at this point exist more as filler than anything.
    3. Give dark knight some form of self heal beyond abyssal drain and soul eater, remove the drawback from tbn and tie oblation into it in some way, rework living dead to be a more fun skill to use.

    3. What did you like about previous iterations of Dark Knight?
    I liked that hw dark knight had a specific rotation, and the way dark arts was implemented felt interesting. You didn't spam it, and many defensive cds could take advantage of the mechanic. SB dark knight was very clunky, but i loved how delerium worked, and loved how rewarding TBN was to use.
    4. How did DRK capture your interest while playing FFXIV?
    Heavensward previews did a lot of work for me on that. Fell in love immediately while playing it due to the animations and story. wish they could have kept the design philosophy it initially had.
    (3)
    Last edited by saber_alter; 12-25-2021 at 09:26 AM.

  8. #8
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Alright, so let's say that square enix has read all of our complaints and have decided to rework Dark Knight to make it more viable as a tank. What is this soonest we could expect to see changes implemented? Do they wait until large patch releases to make changes like this? Or is there a chance we could see improvements with 6.1?
    (0)
    Last edited by Xrison; 12-25-2021 at 03:06 AM.

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    6.4 for the biggest changes.
    A complete rework would be 7.0
    (0)

  10. #10
    Player
    RLTygurr's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Rltygurr Blackwood
    World
    Ultros
    Main Class
    Dark Knight Lv 89
    Anything before 6.3 is extremely generous unless they've been planning to rework even before 6.0 launch but needed more time. There's always the small possibility that most of DRK's 80-90 skills and traits were basically placeholders until the official rework comes out sometime later.

    Maybe that's the copium talking, though.
    (1)

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