Quote Originally Posted by ty_taurus View Post
You're just making a fallacious arguement. Why make X when you could make Y instead? If I make a dozen cookies and arrange them in 3x4 rows, and you pick one of the cookies in the top left corner, well why didn't you pick the cookie in the top right corner? Or the bottom-left middle? Or the middle-right? There are literally thousands of potential jobs we could theoretically add to the game, breaking away from traditional job ideas. Why choose any one specific job over any other specific job?

Why choose Puppetmaster when we could choose Beastmaster?
Why choose Time Mage when we could have Gambler?
Why choose Pirate when we could choose Skyseer?
Why choose Shaman when we could choose Arithmetician?
Why choose Illusionist when we could choose Dreamwalker?
Why choose Psychic when we could choose Pictomancer?

There's not a definitive "right" or "wrong" way to make any job a reality. There are ways we could do it that would be successful and others that wouldn't, but which potentialities will result positively or negatively is indeterminate until we actually create it. Just because you cannot see how one way could work doesn't mean it can't be done. That was my whole point with the RDM example I've been regurgitating. A fair chunk of the community could not envision how a faithful Red Mage could be introduced in a way that wasn't game-breaking, and here we are 4 years later. Perhaps there are ways a job could be conceptualized in ways that you specifically can not envision, and that's okay. We are not a race of omnipotent designers.
This "pluripotentiality" argument is really just an argument from ignorance, though. Just because something is *conceivable* does not mean that it would be particularly *good*. And imposing a false equivalency does not change the fact that there are indeed design standards at play that make a job like PUP extremely unlikely.

More to the point, I don't know why people are so obsessed with defending the idea of PUP.
* It's not much of an FF staple so there isn't much incentive to push for it (unlike RDM).
* A lot of propositions would aesthetically/flavorfully feel like an underwhelming SMN/RPR/MCH or even BST clone, and there are clearly better directions to take an animist/illusionist job.
* It had very little going for it to begin with, and even that was largely appropriated by MCH (automaton) and RPR (possession).
* It would add nothing to the game, and insomuch as there are still quite a few job archetypes that are more distinct, more dynamic, and don't dilute existing job archetypes in the game, PUP will likely be shoved out for a more unique spiritual successor.