Quote Originally Posted by SeverianLyonesse View Post
This really feels like you're just describing Summoner.

I still disagree that anything resembling PUP in XIV has to adhere to a puppet master job fantasy, but I especially do not see why the "puppet" in any iteration would be utilized as a spell rather than a pet. If it blinks in and out of existence like RPR's avatar, then why would the devs try to flavor it as a puppet instead of something like animism or illusions?
You're just making a fallacious arguement. Why make X when you could make Y instead? If I make a dozen cookies and arrange them in 3x4 rows, and you pick one of the cookies in the top left corner, well why didn't you pick the cookie in the top right corner? Or the bottom-left middle? Or the middle-right? There are literally thousands of potential jobs we could theoretically add to the game, breaking away from traditional job ideas. Why choose any one specific job over any other specific job?

Why choose Puppetmaster when we could choose Beastmaster?
Why choose Time Mage when we could have Gambler?
Why choose Pirate when we could choose Skyseer?
Why choose Shaman when we could choose Arithmetician?
Why choose Illusionist when we could choose Dreamwalker?
Why choose Psychic when we could choose Pictomancer?

There's not a definitive "right" or "wrong" way to make any job a reality. There are ways we could do it that would be successful and others that wouldn't, but which potentialities will result positively or negatively is indeterminate until we actually create it. Just because you cannot see how one way could work doesn't mean it can't be done. That was my whole point with the RDM example I've been regurgitating. A fair chunk of the community could not envision how a faithful Red Mage could be introduced in a way that wasn't game-breaking, and here we are 4 years later. Perhaps there are ways a job could be conceptualized in ways that you specifically can not envision, and that's okay. We are not a race of omnipotent designers.