Quote Originally Posted by TaleraRistain View Post
You didn't direct this at me but I'm going to give my take since I do agree with IDontPetLalas on their examples. Sometimes there's someone that just can't stay off the floor and they're affecting your ability to adequately support the rest of the party. In those rare cases, they may need to stay dead until SC and MP allow for a quick raise. I might also consider mechanics coming up that I'm afraid they will raise right into. There is a period of invuln after a raise but a lot of people immediately move and that drops. And then they drop right away again.

In regards to being in Narnia, if I have a ranged or BLM over there and the party is here and needs my support, they may get a pity regen but my place is with the rest of the party and I can't put them at risk if that person chooses to be out of heal range.
Quote Originally Posted by Senn View Post
How many deaths would it take for you to stop raising someone? I'm only curious, not trying to start anything. It's just that I have no recent memory of anyone dying more than 3 times in any of my parties. I mean, even twice is kind of rare.
I'm not talking about savage/extreme, that's a different story.
Quote Originally Posted by MidnightEquinox View Post
People with the "that's selfish!" argument are always so weird to me. Most behavior in games is selfish to a fairly high degree and there's nothing wrong with that. If you're not having a good time, and leaving the party would make you feel better, then feel free to leave. Nothing involved is important enough that it's a big deal. Most activities in the world understand and support this because they understand the person's well being trumps some odd notion of whether it's selfish or not.

"It may affect other people negatively" is nowhere near enough reason to avoid doing something.
The next time someone decides to spin a boss for giggles and cleaves half the party, and keeps doing that, I hope you remember this.