it attitudes like this that led to the MSQ roulette cutscenes being unskippable. Its literally 1-2 minutes and wouldnt hurt anyone to wait. Id rather that then forced unskippable cutscenes.1 person doesn't get to hold up 23 other people in Crystal Tower, same applies for other raids that are years old. You can watch the cutscene and remain invulnerable as long as you do not exit out early, and aren't missing much in later raids because the last actual pre-final boss cutscene is an unskipable transition.
Puppet's Bunker is already a long headache of a raid so I cannot blame anyone who pulls the last boss early, seeing as by that point everyone is desperate to just get out of there.
No, msq are unskippable because they are in the middle of the duty and actually have story.
Don’t construe facts to fit your argument
They're also unskippable because you could complete the entirety of Praetorium before the cutscene after the Iron Giant was done. Has nothing to do with attitude.
Prae cutscenes are so long with so little gameplay happening inbetween that it's a continous cutscene chain and you get out of it long after everyone else has left. It's also widely acknowledged that that was a bad way of designing a dungeon. Meanwhile in an alliance raid you are at most missing a bit of the final boss. That's a pretty big difference in case you havent noticed.
What you're saying is 'what if instead of waiting for the devs to make the cutscene unskippable, we just pretended that it already is'. That doesnt really feel like you are trying to avert something.
Im not, its because time and time again people wouldnt wait and led to them being unskippable. Do you seriously think if people had been a bit more patient and welcoming to new players that they would have felt the need to put time and development into making them unskippable? - Of course they wouldn't. But the importance is as you say, because preatorium and castram have a lot more poignant story.
In the 24 man it is true that the cutscenes generally aren't story heavy and are often the arrival of x boss. But that is still a part of the story as a whole... if people dont want to run the whole thing due to time then don't run it at all. Its about player experience and often it isnt 1 holding up 23 other people, its 1 or 2 being impatient and pulling without even bothering to ask 23 other people if they are happy to wait for 1 person to watch the cutscene. It goes beyond this though, because often that impatience is also the reason players dont know what is going on mechanically because there was no time to actually tell them.
Personally, if you really cant abide being in there that much, then dont que for the content.
Ah yes, telling someone not to play. How valiant and virtuous of you. Those who don’t wait for cutscenes don’t tell people not to play and don’t get mad when the person doesn’t skip them. They are still welcome to their cutscene. But those who want to make the most of their time, simply shouldn’t play
I doubt that people would sink twenty minutes into an Alliance Raid, just to abandon because they have to wait for a minute long cutscene.Unfortunately, nothing can be done short of keeping the party locked in a preparation bubble a la, the dungeon's start, until the cutscene is done. At that point I'm sure we'd see a rash of people abandoning the run out of impatience. Ultimately, it's down to the community's social norms and overall willingness to set aside themselves for a few minutes to let new players enjoy their first time experience.
Please be prepared for a lot of heat from your post, it's been the norm for all other threads on the same topic.
As a newer player, I make sure to watch the cut scenes the first time I do a dungeon. I skip them after that. Mostly, the group waits for those of us in the cut scene. When they don't, it doesn't bother me. The option to teleport to the boss when the scene is over is great. Sure, I miss the beginning of the fight, but it's usually not much, especially as you continue to level. I do think sometimes people mean to wait, but forget.
Regardless, I appreciate the system. I don't think it's perfect, but I don't have the prefect answer either. If I really want to see a fight and feel I missed out, I re-queue. It's only happened once. Silly cutscene was so long I missed the entire fight (why do they make it that long right there??). I just view it as a trade off for a game that is more story heavy than what I've generally done for MMOs. I know there is an option to watch the cutscenes later, but I don't want to mess up the order of the story. If someone gets mad at me for watching, oh well.
I've kinda considered that maybe they should reverse the decision to pull someone automatically into the arena. People did run in before that was a thing, but they also faced the consequences for doing so. Run in and lock others in the party out? Good luck.
It would probably be better to have these raid stories told as much as possible outside or at exit. Make the story active along raid told in text dialogue(voice over would be better, but that's a bit pricey) and just visualization as you proceed.
Last edited by Seiori; 02-09-2022 at 04:16 AM.
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