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  1. #51
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kaynide View Post
    I personally enjoy whitemage as it is. It’s straight forward and easy to play. I like the simplicity of it, and don’t really need to plan ahead all that much.

    For me, I’d say cure 1’s free cure proc should extend to other abilities to encourage small feeds of healing instead of massive overhealing. Even if just cure 3. Even better if it allowed insta cast of glare.

    Like, I tried Sage and do like it, but the added step of turning my heal into a shield or attack into a dot was a big turn off. I’m sure it’d be easier once I play it more..but here and now Whm is great.
    WHM is great if you want to turn off your brain but that's about all it's really good for. Once you start playing it for a prolonged period of time in challenging content, it starts to show its many cracks and once you notice them, it's hard to just ignore them like you did before.
    (1)

  2. #52
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I mean, I accept your opinion, but I still like Whm as it is.
    (0)

  3. #53
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Averax View Post
    No white mage in their right mind is casting Cure 1 for any reason in late game content.
    That’s kinda my point. Give a reason to actually use it, whether it means a potency boost or some added benefit.
    (0)

  4. #54
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by kaynide View Post
    I personally enjoy whitemage as it is. It’s straight forward and easy to play. I like the simplicity of it, and don’t really need to plan ahead all that much.

    For me, I’d say cure 1’s free cure proc should extend to other abilities to encourage small feeds of healing instead of massive overhealing. Even if just cure 3. Even better if it allowed insta cast of glare.

    Like, I tried Sage and do like it, but the added step of turning my heal into a shield or attack into a dot was a big turn off. I’m sure it’d be easier once I play it more..but here and now Whm is great.
    This is NOT going to work.

    You can't make a heal mandatory for something else (or a heal) and say it's NOT for overhealing.

    What you are describing is LITERALLY Misery. Lillies, before the 1,5 Glare casttime, were your weaving tool/movement tool. You used them, no matter how much you overheal with them for misery.

    Right now though, that exact thing is very dps negative so many people sit on so many lillies because there is no good time to use them.

    Why would you want to put more "heal to get something" stuff for whm, if the "heal to get something" it has is already garbage because they're afraid to make it at least dps neutral?

    Cure 1 for Free cure 3 is also garbage since cure 3 is garbage.

    Did you know you had to HEAL people (actual hp restored) with cure/2 for Divine Benison and how garbage that felt?
    Did you know you had to heal to get Plenarys confessions to get a big heal? It was garbage because if you healed, you barely needed the extra heal after, had a short time, they HAD to buff it to 30 seconds duration and it was just sliiightly better before they changed it to the buff we have now.
    (0)
    Last edited by Cheremia; 02-08-2022 at 05:34 PM.

  5. #55
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kaynide View Post
    For me, I’d say cure 1’s free cure proc should extend to other abilities to encourage small feeds of healing instead of massive overhealing.
    And what is happening with the system is people fall for the freetrap cure, constantly casting cure I and letting the tank die out of it or they have to use every GCD to cast it so then no DPS. Job should not be so "easy" to play incorrectly.
    (0)

  6. #56
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    They should have gotten another carnivorous plant. <.<
    (0)

  7. #57
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    280
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    Quote Originally Posted by technole View Post
    People need to learn to use Thin Air on-cooldown with any GCD heal. I even saw someone said it's only for emergency Cure II, or saving for raises. Yeah, that's your problem right there. Use it for every Medica II you ever cast, don't sit on-charges and let it drift. That's lost 'free' MP.

    Like good scholars keep Aetherflow on-cooldown, and they nerfed MP with that job as well but it's straight forward if you keep up with ED use you'll stay afloat.
    Yeah it makes so much fun to use 2 Skills incl. GCD to put out healing and restrict my possibility to do damage meanwhile where others just have one oGCD with more Potency and can damage meanwhile /s
    (0)

  8. #58
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Averax View Post
    No white mage in their right mind is casting Cure 1 for any reason in late game content.
    While the hardest stuff I have done personally is Extreme trials, I often find that Cure 2 is a waste of MP because Cure 1 is strong enough.

    Spending an extra 600 MP to overheal doesn't seem worth it to me.
    (0)

  9. #59
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    While the hardest stuff I have done personally is Extreme trials, I often find that Cure 2 is a waste of MP because Cure 1 is strong enough.

    Spending an extra 600 MP to overheal doesn't seem worth it to me.
    There are BARELY any times you NEED to use ANY cure over any of the other heals whm has, though? Tetra, regen, Assize if it lines up, lillies if you HAVE to, asylum, medica 2 if you had to use it, bene. Whm doesnt have many group things, but i can count the times i had to use cure/2 for anything where i have tetra, even if it is now weaker than a cure 2, on one hand. You can just juggle the 2 Benisons and aquaveil now too for the tanks to get even less damage.

    Same goes for every healer.

    I cure2 in EXTREME cases in 24mans especially if people die left and right and i have NOTHING else.

    Especially, other healers, like the SCHS that do USE excog dont WANT the tanks to be healed for it to pop for the best outcome on 50%.
    Essential dignity and any of the billion things AST has.
    Sage basically depletes the need for cures entirely. But even if, sage also has physis, Druochole, Kerachole, Taurochole, Haima and Panhaima for heals.

    Using cure/2 for whatever reason if its not an emergency with 6 out of 8 people dead on the floor, is an problem in itself because even WHM has the tools to keep Tanks over 50% if you're scared to let them fall too low.
    You don't need to heal tanks that lost like 10% of their health, where cure 2 might be a slight overheal...

    And big pulls barely need any heals either, except everybody in the instance is asleep and doesnt mitigate/aoe.
    (0)
    Last edited by Cheremia; 02-08-2022 at 07:54 PM.

  10. #60
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    While the hardest stuff I have done personally is Extreme trials, I often find that Cure 2 is a waste of MP because Cure 1 is strong enough.

    Spending an extra 600 MP to overheal doesn't seem worth it to me.
    If you know that extra 600 MP is going to overheal then your target will still be fine without that Cure I. Cure II later (Assuming you have no lilies) when your target’s health drops lower. Cushion next few instances of damages by weaving in benison (It literally has the same potency as Cure I), or aquaveil, or hope for Assize coming off cooldown.

    Freecure has to go, or at least make Cure I worthy to use. ty_taurus once suggested a wonderful idea incorporating cleansing effect together to make them deserve a hotkey slot. I’d also throw in an additional effect on top that rewards player for actually cleansing something with this hypothetical “Curesuna” by restoring additional HP. Maybe 100-150 extra potencies? Or other examples like speed up lily generation, restore MP, grants damage buff, yada yada…… anything. At all. To make that button worthy to use appropriately.
    (0)

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