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  1. #61
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    If you know that extra 600 MP is going to overheal then your target will still be fine without that Cure I. Cure II later (Assuming you have no lilies) when your target’s health drops lower. Cushion next few instances of damages by weaving in benison (It literally has the same potency as Cure I), or aquaveil, or hope for Assize coming off cooldown.

    Freecure has to go, or at least make Cure I worthy to use. ty_taurus once suggested a wonderful idea incorporating cleansing effect together to make them deserve a hotkey slot. I’d also throw in an additional effect on top that rewards player for actually cleansing something with this hypothetical “Curesuna” by restoring additional HP. Maybe 100-150 extra potencies? Or other examples like speed up lily generation, restore MP, grants damage buff, yada yada…… anything. At all. To make that button worthy to use appropriately.
    Benison doesnt heal, it's a shield with the potency of a Cure, just to make that clear tho!
    (0)

  2. #62
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,025
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cheremia View Post
    Benison doesnt heal, it's a shield with the potency of a Cure, just to make that clear tho!
    It doesn’t, I’m aware of that. (Thanks though!)

    The context is when the target is continuously taking damage, say: your tank. Then throwing a Cure I or Benison won’t make much difference in most cases. Both are still counted as eHP (effective health points), both are consumed in similar fashion when target takes damage.

    Benison & Cure I potencies are both 500p. What I’m saying is, in such case it’ll be beneficial to just continue Glaring & weave in Benison for the 500p eHP than to stop Glaring for Cure I’s 500p eHP with whatever thing they may or may not weave in.

    In a case where target isn’t a tank or taking damage? No problem: they can sneak in benison between glares 15s before next raidwide happens. Heck, throw in Aquaveil too if they want more safety net. Chances are Assize on cooldown might do the job, too. 45 seconds isn’t awfully lengthy.

    All these works against giving Cure I reasons to exist in our effective hotbar aside lv sync lower than 30-50 ranges or trapping newbies with Freecures.
    (0)

  3. #63
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It doesn’t, I’m aware of that. (Thanks though!)

    The context is when the target is continuously taking damage, say: your tank. Then throwing a Cure I or Benison won’t make much difference in most cases. Both are still counted as eHP (effective health points), both are consumed in similar fashion when target takes damage.

    Benison & Cure I potencies are both 500p. What I’m saying is, in such case it’ll be beneficial to just continue Glaring & weave in Benison for the 500p eHP than to stop Glaring for Cure I’s 500p eHP with whatever thing they may or may not weave in.

    In a case where target isn’t a tank or taking damage? No problem: they can sneak in benison between glares 15s before next raidwide happens. Heck, throw in Aquaveil too if they want more safety net. Chances are Assize on cooldown might do the job, too. 45 seconds isn’t awfully lengthy.

    All these works against giving Cure I reasons to exist in our effective hotbar aside lv sync lower than 30-50 ranges or trapping newbies with Freecures.
    Ah, yeah. Agreed! lol

    Cure/2 is literally a thing when everybody is dead and you used everything else.

    2 Benisons is more than enough to have a constant stream of damage reduction. Benison, Aquaveil, Benison.... Benison...

    Just... keep Tetra for after a tank takes a massive hit. May be not as strong now, but still usually enough because other healers also reeeeeeeeally like to instant heal people full anyways... you, you really don't need to cure.
    I swear, regen+Benison (or aquaveil) is enough for most tbs since tanks usually cooldown them.

    I hate cure 1, its only on my bar for when i have nothing else than cure 1. Freecure sucks and is a thing of the distant past. I hate it so much, it makes me cry when i ask why whms are curing in 80+ content and they say its for freecure...

    ...
    Freecure really is one of whms biggest problems, isnt it?
    (0)

  4. #64
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cheremia View Post
    Freecure really is one of whms biggest problems, isnt it?
    It's suggestive for some people to use it as a job mechanic. So they do... If they get used to it they won't stop even if players tell them it's defunct. I also had a case of WHM spamming Cure III on me in a dungeon, where only I was taking damage. I told him to use C2 to save mana (he was usually close to none), he tried but quite often quickly panicked to using cure III. This spell should also have a different name and there is a sort of a conflict with Medica 1/2 there...

    WHM needs Summoner de-ARRifiction pretty much. And they should update some ARR content to better reflect currently used game mechanics/markers (and then healing) to benefit not only WHM but sprouts in general so they get trapped in some defunct part of the game.
    (0)

  5. #65
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by sharknado View Post
    It's suggestive for some people to use it as a job mechanic. So they do... If they get used to it they won't stop even if players tell them it's defunct. I also had a case of WHM spamming Cure III on me in a dungeon, where only I was taking damage. I told him to use C2 to save mana (he was usually close to none), he tried but quite often quickly panicked to using cure III. This spell should also have a different name and there is a sort of a conflict with Medica 1/2 there...

    WHM needs Summoner de-ARRifiction pretty much. And they should update some ARR content to better reflect currently used game mechanics/markers (and then healing) to benefit not only WHM but sprouts in general so they get trapped in some defunct part of the game.
    I... i did have a few people ingame, after asking why they cure... arguing that freecure is worth it. Like, very much so.
    People even defendet it after i said its not worth using.

    So... The Cure 3 thing, i know too. But they usually stop if i tell them its for aoe heals and medica is better. But people die on the hill for freecure.

    Agreed, whm needs... SOMETHING. I really dislike the 1,5 cast time because it just shows that whm has NOTHING to do with it most of the time. Yesyes, i like playing healer most of the time so i'm the minority here.
    But man, Lillies as weavetol were at least SOMETHING else you could plan out pretty well for some aoes+any offglobals... Wasnt any good because overhealbot, but it was... something.
    (0)

  6. #66
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    If you know that extra 600 MP is going to overheal then your target will still be fine without that Cure I. Cure II later (Assuming you have no lilies) when your target’s health drops lower. Cushion next few instances of damages by weaving in benison (It literally has the same potency as Cure I), or aquaveil, or hope for Assize coming off cooldown.

    Freecure has to go, or at least make Cure I worthy to use. ty_taurus once suggested a wonderful idea incorporating cleansing effect together to make them deserve a hotkey slot. I’d also throw in an additional effect on top that rewards player for actually cleansing something with this hypothetical “Curesuna” by restoring additional HP. Maybe 100-150 extra potencies? Or other examples like speed up lily generation, restore MP, grants damage buff, yada yada…… anything. At all. To make that button worthy to use appropriately.
    To be honest, Regen and Medica 2 are probably my most used heals as a WHM, together they can usually keep a tank alive from basic attacks from bosses but I do supplement them with Afflatus, Assize and Tetra when more healing is needed because of mechanics... Then if even more healing is required, then it goes to replacing Glares with Cures. Cure 2 would be the next step to escalate to.

    Also, Cure III being discussed a little... It does have some very niche uses, mostly revolving around stack mechanics as it's stronger than Medica... Every 3 Medicas could be replaced with 2 Cure IIIs for one less GCD, but at the cost of extra MP.
    (0)

  7. #67
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Wonder how long before a moderator moves this to the healing section.

    Also: As a tank main, I do like being paired with WHM. At least when they spam Holy and Glare, anyway. Sometimes you get the ones that think they need to heal, and that slows the run down.
    (0)

  8. 02-09-2022 12:50 AM

  9. #68
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post

    I wouldn't say it's one of their biggest problem. It's just tad very very very outdated. Removing Freecure won't make the "must heal small conserve MP"-healer go away, see: Physickbot/Benefic I-bot/Diagnosisbot.

    Their glaring problem is imo, their design from its very base. But that's not something I'd like to see peeled in detail in General Discussion. Come & hang in Healer section and you should see dozen of related discussions.
    It absolutely isn't.

    But sort of is because many people fall for it, so its a problem ON TOP of everything else.

    I WOULD be fine if whm stays the GCD healer, if they get rewarded for doing so.
    Yet, aoes cost more for 5 more yalms (hot is weaker than asts by a bit too)
    Misery is dps negative extremo because they are cowards...
    Yes, cast time longer
    Holy also being extremely long. One could excuse it on the stun, but it can still be a tiny bit shorter.

    And i know, i'm lurking a lot in the healer forums.

    It's just, people generally should know that WHM IS forgotten and you can like it (my main, played story on it etc) and it can still be garbage anyways.
    I think whm shouldnt have 1,5 cast time to make lillies weaving tool AND make misery dps positive, but like... thats also not the best option one could do.

    Just... people really should JUST compare the healers.
    ALL of them. And then they see, whm has NOTHING special and NOTHING to warrant their offglobals to be on such a massive cooldown compared to spammable ogcds others have...
    (0)

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