Quote Originally Posted by LittleImp View Post
The game is meant to largely appeal to casual audiences, which is where most of the games financial success originates. Many of the old HW / SB era systems that were streamlined were pointlessly punishing to casual players, but had very little real impact on high-level gameplay. They've made a few missteps, but seemed to have fairly solid reasoning behind most of their decisions. Rather than stripping away 'complexity', it's more replacing convoluted design with overly simple design. 'Complexity' just gives a little too much credit to some of the bad systems in SB/HW.

This game has a lot of bad players and weird white-knighting no doubt, but I feel like a lot of people just defend "bad" players because they find it more satisfying and entertaining to get under the skin of people who whine about performance in casual content.
Ive always assumed they were the bad players.