Petty attacks aside, some of ye bring up good point. However, for the casual vs anything more than casual dichotomy when it comes to complexity and punishment for failing rotations and gameplay loops I feel like they had a good balance in SB, and have overextended into the opposite with Shb and EW. Furthermore, it's a cooperative game, ere go it is valid to be annoyed at fellow players not trying as hard to reach the shared goal.