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  1. #1
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90

    Does 14 Promote a Culture of Mediocrity?

    As the title ask, does 14 create and promote a culture of mediocrity within it? I say it has been sliding that way since ShB. The healing and tanking roles have been reduced to dull, hollow shells of what they were in HW and SB. The skill celling and floor no longer exist for these roles. DPS roles are heading in this direction as well with all the flavor and mechanical complexity being slowly striped away. See the removal of synergy and reduction of positionals, and reduction of punishment for rotational screw ups. These issues, however, are nothing compared to how the community and general attitude have shifted toward shielding the bad from valid criticism, and a general apathy towards self improvement. Even the devs have admitted to designing content in this manner. It's all quite disheartening, given 14 was at in time one of the most mechanically engaging MMOs.
    (59)

  2. #2
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    besides some absurd self-healing buffs that should probably be nerfed, war feels mostly the same. in fact i'd argue i have to think a little more as a war now because i can't just 'fell cleave/decimate goes brr' while squeezing in non-gcd attacks. it's less frantic keysmashing. it used to be vengeance, maybe (the old) nascent flash and inner release (not in that order) followed by 5 fell cleaves/decimate while squeezing onslaughts and upheavals between them. it was not good for one's fingers lmao but if you got off only 4 fell cleaves you'd always feel like a failure.

    and then once it was all done you would be forced to cone of shame the rest (overpower) and maybe try to get surging tempest back if stuff still has enough health. repeat 10-15 times per dungeon.

    i make fun of overpower although i do find that it's why i like warrior so much. it forced me to learn how to gather enemies close enough together so that they can all be hit at once AND to consider how to allow DPS with positionals the freedom to move around and maximize their damage.
    (3)

  3. #3
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I don't know, but I went from playing DRK, to PLD and now to BLM(Which I am still leveling, in fact) and I gotta say, BLM feels like playing a whole new game, when I was running EX1 and EX2 in the beginning at the xpac as tank and off-tank in EX2, I would almost fall asleep in the middle of the fights, I was pretty much on auto-pilot. BLM has a lot more going on and I can't just turn off my brain, which makes it 2x as enjoyable to me. It makes me almost sad how simple tanks are, and from what I hear, back in Heavensward, DRKs were actually really complex.
    (4)

  4. #4
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hysorn View Post
    I hear, back in Heavensward, DRKs were actually really complex.
    It was def more complex, but Tanks in general had to think more about keeping hate, which made Tanking in general a bit harder. If you f'ed up your MP management as a DRK and lost hate you couldn't Unleash and everything turned into chaos A good DRK and a bad one were very easy to tell apart xD
    (6)
    Last edited by Wolwosh; 02-02-2022 at 06:37 AM.

  5. #5
    Player
    Sacred-Oblivion's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah
    Posts
    172
    Character
    Familiar Parable
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Caurcas View Post
    These issues, however, are nothing compared to how the community and general attitude have shifted toward shielding the bad from valid criticism, and a general apathy towards self improvement.
    Your attitude is what needs adjustment. The game has, and will always have, a diverse playerbase with a wide variety of skill levels. Deal with it. Usually I get DF groups where I can pull wall-to-wall, but sometimes I get groups that can only handle single pulls which is totally fine. The latter group has a lower skill level but that does not make them "bad", especially if they're sprouts or returners. If you can't adapt to the vibe of your group or things going wrong in a run, and you're not a sprout or returner, then that makes you bad.

    That said, I would totally support changes that make tanking and healing more challenging, like the reintroduction of aggro management. Yes you'll occasionally get tanks who can't hold aggro very well, but if you can't adapt yourself to the challenge then that's your failing.
    (78)

  6. #6
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sacred-Oblivion View Post
    The latter group has a lower skill level but that does not make them "bad"
    Oxymoron.

    Agree with OP. Game's too easy now, enemies in 99% of content hit like wet noodles, and classes are so braindead a monkey could play most of them.

    It's a shame but what can you do?
    (6)

  7. #7
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Oxymoron.

    Agree with OP. Game's too easy now, enemies in 99% of content hit like wet noodles, and classes are so braindead a monkey could play most of them.

    It's a shame but what can you do?
    People complain about how easy this game is, but I'd love to see the statistics on how many of these people either copied a rotation from someone else that more than likely used a program to "optimize" or sat down and nailed down a rotation without using any analyzing software/parser.

    What I'm saying is, if you find the game too easy, you kind of invited that upon yourself by using tools to do all the thinking for you.
    (7)

  8. #8
    Player
    Alzinor's Avatar
    Join Date
    Oct 2019
    Posts
    90
    Character
    King Saucer
    World
    Moogle
    Main Class
    Warrior Lv 100
    Not a toxic being but just stating fact,

    It is always a joke to see some people complaining about the game difficulty when they only play 30% of the endgame content or worse, kill week 40 with echo.

    It is like me complaining about how crafter rotation is too easy when i barely reached lvl 40 with my highest lvled crafting job.

    improve your ingame experience before claiming something is easy, otherwise, you just look like pathetic troll.
    (7)

  9. #9
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Alzinor View Post
    Not a toxic being but just stating fact,

    It is always a joke to see some people complaining about the game difficulty when they only play 30% of the endgame content or worse, kill week 40 with echo.

    It is like me complaining about how crafter rotation is too easy when i barely reached lvl 40 with my highest lvled crafting job.

    improve your ingame experience before claiming something is easy, otherwise, you just look like pathetic troll.
    this homie clears
    (2)

  10. #10
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alzinor View Post
    Not a toxic being but just stating fact,

    It is always a joke to see some people complaining about the game difficulty when they only play 30% of the endgame content or worse, kill week 40 with echo.

    It is like me complaining about how crafter rotation is too easy when i barely reached lvl 40 with my highest lvled crafting job.

    improve your in-game experience before claiming something is easy, otherwise, you just look like pathetic troll.
    It's funny, isn't it. You'll always find it's mostly middling players who become really fixated on hierarchy. It's like when someone who just made a bit of money desperately tries to emulate what they think a 'rich person' is.
    (4)

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