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  1. #9
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I feel like people should begin approaching this issue from another point of view. Rather than going "oh no, tanks op," why not simply regard their survival (DRK notwithstanding) as being largely their own responsibility? That's more than enough agency for anybody, and the truth of the matter is that a good WAR, PLD, or GNB is only going to require healing in EX trials, savages, and a handful of dungeon trash pulls with either obnoxiously strong or obnoxious numbers of enemies. Why not embrace it? Let the tanks sustain themselves for the most part. Toss them a heal when necessary, but otherwise concentrate on throwing out damage or healing the floor ta--I mean red DPS.

    Removing the increased damage from tanks is going to make far fewer people want to play them, as we saw the last time it happened. Limiting their self-healing, especially if this is done alongside the re-lowering of their damage, will likewise drive a not insignificant number of people away from the role. How does the game benefit from a tank needing twice as long to kill something as a DPS or getting murdered by some inconsequential mobs because they for some reason lack sustain, really? I've been a tank since ARR, and I definitely don't want to go back to the way it was then -- or, for that matter, to have my damage knocked back down to post-nerf levels.
    (5)
    Last edited by Absimiliard; 02-06-2022 at 10:52 PM.