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  1. #11
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    With the above changes we could also do the following:

    Personal utility: Rocket Charge

    -Greatly increases movement speed for 5 seconds. (Lost Swift movement speed).


    Cooldown resetter: Recharge - GCD ability

    -Increases Battery by 10. Fully recharges Battery outside of combat.


    Passives:

    Trigger Happy I/II/III/IV
    -Reduces weaponskill cast and recast times by 5/10/15/20% (Hypercharge is now a 25% recast reduction to keep cast times at 1.5s)

    Improved Rocket Charge:
    -Hitting a weakpoint from Debilitator increases Rocket Charge duration and lowers the cooldown.

    -Clean shot now grants 10 Heat in addition to 10 Battery.
    -Spreadshot/Scattershot now grant 20 Heat.

    With this included with the above, you can Heat blast every basic combo and Auto-Crossbow every basic AoE. This means that every attack averages to 5 battery and a base rotation without tools recharges 100 battery every 40 seconds. With the above "Baseline" tools, Drill, Hypercharge, and Air Anchor, this changes to a recharge every 30 seconds, mimicking the current cadence of the job.

    In addition, the main draw of the MCH over other ranged and SAM/BLM as pure dps would become APM. These changes would make MCH the job with both the highest APM in the game coupled with the most freeform attack order possible. The Powertool system gives you about a minute with which you can choose where to slot your melee combo, your positionals, your AI, etc... but at the same time you are constantly pressured by the speed of your rotation as you have to be constantly hitting buttons while not wasting anything.

    Rework Barrel Stabilizer a bit to work better with 120 second burst cycles and attach an attack to it like Ogi Namikiri:

    Barrel stabilizer
    Grants 12 stacks of Barrel stabilizer. Using a weaponskill expends a stack to generate 5 heat. Grants Blast Cannon ready for 30 seconds.

    Blast Cannon
    Deals 1200 Potency damage, dealing 65% less damage to enemies near. base 3.0s cast time with base 5.0s recast time. (Can't be reassembled) Basically the Aetheromatic auger from the Diadem.


    Now some people are thinking "Melee abilities? Cast times? Positionals? How are these fun? Why saddle MCH with mechanics like these?" Well I can attest as a BLM/RDM that the fun's not from melee or cast times, its with getting away with melee and cast times. Also, MCH lacks unique personal utility, I thought about adding a rocket superspeed mode to it, which happens to completely round out the kit. Imagine this scenario:

    You use Debilitator, but the weakpoint is on the opposite side of any enemy. At this point, you charge in with Chainsaw, Rocket charge, run through the enemy to snipe their weakpoint, Chainsaw second hit, spin to the next weakpoint and snipe it, Chainsaw third hit, run back to your original position within 5 seconds flat because Lost Swift level speed is stupidly fast. And if you get hit by mechanics? That's on you you were too greedy like SAM or BLM and got hit when you could have placed this combo anywhere within your minute long cycle and not lost usage of it. It also keeps this rework from becoming SMN 2.0 levels of bland, giving you something a little dynamic to work with.

    Finally, there's Flamethrower. In my opening post, I stated that an attack like this would be good if MCH ever needed to realign cooldowns. Well with a 110ish cooldown cycle on the highest apm job, Flamethrower with single-target potency with aoe falloff damage is now worthy of a level 70 capstone ability. You can use it for its entire duration to realign with Raid buffs and give your fingers a break. With its 60 second cooldown, you can even break this into two sets of 5 second Flamethrower windows. In fact, you have a lot of options around where to place it because of the 55ish second freeform cycles. You could even stack skillspeed and go for 90 second cycles, forgoing Flamethrower and relying on good resource management to get a double Power tool window instead.
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    Last edited by Atmaweapon510; 02-11-2022 at 06:08 AM.