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  1. #151
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Remarus View Post
    If FT generates heat, it absolutely will get shunted into a single target rotation like it was before the ShB rework to get more Hypercharge/Heat Blast applications.
    Not if it generates every 3 seconds.
    (0)

  2. #152
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I'm here to echo the sentiments about PvP MCH. Clearly more love went into it than its PvE counterpart. It in my opinion strikes a good balance between gunner and gadgeteer, and in general just feels better to play. No strict Wildfire and a Heat Blast you can play around. SE should take notes about what it should borrow over from PvP.
    (4)

  3. #153
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I do agree, it's surprising to see that PvP MCH got so much love.

    Honestly we could apply so much changes, from gameplay to animations. Just the fact that Analysis is used rather that Reassemble feels much better.
    Blast Charge is by far my most favorite thing to use. They could trade the basic combo for Blast Charge only, I would be really happy.
    But not without trading the combo for 2 additional buttons, let's remain real MCH truly needs more button DPS or support wise.

    Hypercharge could also function the same, activating it could change Blast Charge into Heat Blast.

    The only downside I see is that job gauges aren't used and we are back to tracking buffs.

    Please ask the Designer who worked on PvP MCH to take a look at PvE MCH!
    (5)

  4. #154
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VentVanitas View Post
    I'm here to echo the sentiments about PvP MCH. Clearly more love went into it than its PvE counterpart. It in my opinion strikes a good balance between gunner and gadgeteer, and in general just feels better to play. No strict Wildfire and a Heat Blast you can play around. SE should take notes about what it should borrow over from PvP.
    not to mention the animation actually treat the gun as if it is actually heavy like a rifle and not a light one-handed pistol.

    Though a part of me feels this maybe a test to for 7.0 changes to MCH to treat the gun more as a rifle which in my opinion should have been done a long time ago due to how big and heavy the MCH weapons always looks. The changes to MCH animation back in 4.0 and beyond only happened partly because people complained the MCH was too plain looking attack wise so they went full athletic stunts before shooting to give it the fancy attack flavor. I always felt what they really needed was to make the Gun attacks feel like they actually have heavy impact when firing their shots animation wise to give it the right flavor of animation that you're firing a big gun that hits hard instead of athletic stunts before shooting.
    (1)

  5. #155
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Imagine if MCH had the same level of energy as the SAM community, eh? We had about half dozen topics on MCH the day of the patch, then nothing. Meanwhile, SAM still have the entire front page of the DPS forum enveloped in the same topic lol. Don't get me wrong, I'm sure it's justified. But at this point I'd be happy if they removed an ability from MCH, at least that would mean SE are actually paying attention to the job from a mechanical standpoint rather than some half-assed potency increases (see: band-aid fixes).

    As it stands now, EW made me not only quit MCH but also quit DPS altogether (ok, SMN helped a little with that). Guess it's time to go break some guns in the Tank instant queue.
    (5)

  6. #156
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    PvP MCH is fantastic. I've been climbing in ranked using nothing but MCH because it's so fun. I would love to see some of the ideas from there ported to PvE MCH.

    - Blast Charge being able to cast and walk at the same time. This feels great, looks cool, and would be EXTREMELY welcome on MCH's 123 combo.
    - Wildfire being a short cooldown.
    - A hard-hitting rifle shot. Let us use it in PvE as a defacto long cooldown hard-hitter instead of Crowned Collider.
    - Melee skill(s) being part of the core rotation. Some people hate that in PvP Bioblaster is wrapped up in your rotation because it puts you in danger, but I love it and it's a showcase of skill to be able to use it properly. In PvE, it would be nothing different than RDM melee combo.
    - No Queen.
    (4)

  7. #157
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    There are people complaining about PvP Bioblaster being melee because it interferes with the rest of MCH's tools which are ranged. None of these complaints are about Scattergun because Scattergun doesn't block the rest of MCH's kit.

    A similar problem will exist in PvE, MCH simply isn't designed to accomodate a melee phase because the entire rotation is static. RDM gets away with a melee phase and even feels great with it now because a lot of time to choose when to go into melee phase while forcing MCH to go into melee every 60 seconds or lose dps so will cause rotational issues that would feel bad to a lot of players. For the record, RDM has a 110 cooldown on Manafication, allowing 10 seconds of dfrit for their on demand melee phase, and they can stock up to 2 melee combos in a row if it comes to it. MCH as is would be stuck doing that on the dot every X seconds which does not gel well with certain fight mechanics and feel needlessly punishing.

    Hence why MCH needs a rework. As evidenced by Drill 3 and another Queen buff, its rotation has no room to grow and I don't want to get Automaton Queen finisher #3 and #4 for the next two expansions.
    (1)
    Last edited by Atmaweapon510; 04-16-2022 at 04:35 AM.

  8. #158
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    It’s 6am and I’m in love with PVP MCH, feels like I’m meeting with a long lost friend from a age before the “no player left behind” agenda

    Gimme like a good 4min and I can tell you why I have such raw disdain for PVE MCH compared to PVP but right now kinda clueless
    (4)

  9. #159
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Atmaweapon510 View Post
    There are people complaining about PvP Bioblaster being melee because it interferes with the rest of MCH's tools which are ranged. None of these complaints are about Scattergun because Scattergun doesn't block the rest of MCH's kit.

    A similar problem will exist in PvE, MCH simply isn't designed to accomodate a melee phase because the entire rotation is static. RDM gets away with a melee phase and even feels great with it now because a lot of time to choose when to go into melee phase while forcing MCH to go into melee every 60 seconds or lose dps so will cause rotational issues that would feel bad to a lot of players. For the record, RDM has a 110 cooldown on Manafication, allowing 10 seconds of dfrit for their on demand melee phase, and they can stock up to 2 melee combos in a row if it comes to it. MCH as is would be stuck doing that on the dot every X seconds which does not gel well with certain fight mechanics and feel needlessly punishing.

    Hence why MCH needs a rework. As evidenced by Drill 3 and another Queen buff, its rotation has no room to grow and I don't want to get Automaton Queen finisher #3 and #4 for the next two expansions.
    PvP Bioblaster wouldn't feel so strange if Bioblaster did more damage. Right now, it's a pretty piddly DoT. The ranged/melee weaving feels fantastic though.

    As for PvE, the people who cannot follow through with a strict rotation with melee skills can cry me a river. I've raided every tier since Alphascape and all three ultimates to completion on MCH. Ranged DPS are on the boss 98% of the time without any accommodation for them at all. People want a higher skill cap on MCH and more role identity, but quake at the idea of actually having to do some MINOR thinking, positioning, and communication with your team.

    Let SE try to create something new and unique instead of shackling themselves to the homogenous "phys ranged role must always be 100% ranged and easiest classes in the game no exceptions!" mantra.
    (0)

  10. #160
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Ive mained MCH since HW and remember the gunner mage and I find I still try to follow positioning as if I had positionals to work with and tend to turret more than be super mobile. It made me wonder if some of the divisiveness on the job comes from players who remember and learned the old rotation vs those who've only played post ShB. Pre-adjustment, for me, felt like it had more flavor and heart but was more punishing to play, and the newer rotation is more forgiving but is missing that old edge.

    I miss the old turrets and their secondary buff ability and want them back, I even at times miss the Gauss attachment. I'll be the first to admit that the new rotation is a lot more smooth and forgiving and things work a lot better than the old way. I just wish they would put the flavor back in the class. Make adjustments to abilities like wildfire, heatblast and flamethrower, give us back some of our utility, a gap closure/jump back or even Point Blank back. Make our battery and heat gauges more synergistic and make the queen something that feels like it was built up too.

    From what Ive seen, most of us dont really want a complete retool, just adjust and refine. Its like the job was going 1 way that was clunky and rough and then did a 180 and went super streamlined, I think we need to do a 90 degree turn and split the difference. Bring back some of the old elements and work them in the new style to bring the job to a good place. I think a lot of Mch mains, myself included, would be more than happy to not be "the selfish" dps of ranged physical if we were more inline with Brd and Dnc utility wise. I do think the ranged tax is a pushed a little too far and the entire roles DPS needs to be brought up.
    (0)

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