Don't have time for you if all you're going to do is hurl passive aggressive insults.
Yeah there's things that could do with adjusting like WF snapshotting like a DoT or Queen being an overglorified DoT that DOESN'T snapshot buffs like one or Flamethrower being extremely niche in application.
WF could definitely go for a potency adjustment, but not the charge thing. Even at 2.50 GCD you can easily fit 6 GCDs if you weave it on the 2nd weave slot, but they could extend it by an extra second to make that not a hard requirement for the full 6 GCDs and to compensate for high ping MCH players so they can get the 6 in as well because atm any MCH playing above 110 ping is never going to fit those 6 GCDs in and they'll just be doing objectively worse for something they CAN'T control and that could be solved by adding literally 1s to the timer. (Same goes for Blood Weapon on DRK for the love of god SE fix this skill)
Flamethrower sucks though 100% (for raid), though it'd be fine if they replaced it with some kind of extra weavable skill that can be used in rotation outside of Hypercharge (or just remove FT from the game completely, shuffle some skill unlock levels around, and give the job the potency buffs it desperately needs) Air anchor also felt like it should've honestly been a 70 skill instead of given halfway through SHB. Some of the skills could be shuffled around to make certain brackets of content more bearable/certain level caps feel more satisfying to reach..
Also WF feels weak atm because from SHB to EW it went from 1200>900 pot thanks to the nerfs MCH received, which SHOULD have been reverted in 6.08 in all honesty, but instead we only got a piddly 220 pot per 2minutes in the form of the drill clones being buffed which wasn't even notable whatsoever. If they hadn't nerfed WF's potency in 6.0 we'd be fine, but atm our personal damage just doesn't make us as viable in the ranged slot as a raid buff job because barely anybody is going to prio MCH over SAM or BLM as their comp's selfish DPS to pump raid buffs into.
Also the nerf of drill and its clones from 700 to 550 was pretty painful. If the potencies on WF and all drill clones would've stayed the same we'd be putting out 1950 more potency every 2 minutes than we were in 6.05 and 1730 more potency than we are in 6.08. THAT ALONE would make MCH a desirable pick on the level of SAM/BLM (which it rightfully should be considering it provides no other raid utility)