I'm half in your boat, but think we should be asking for changes to rough spots in the MCH kits no matter how much we love it or think it's just "something to get used to".
Most people who are making suggestions to MCH do not play it OR play it, but on a quick inspection, play it at an extremely low level. This is very apparent in some of the people who kick and scream that current MCH is boring and easy, but have never parsed higher than a grey with it.
However, it is wrong that some complaints are non-issues. Hypercharge should be on a charge system. Flamethrower is a bad capstone skill in both gameplay and class fantasy (as you never use Flamethrower outside of dungeons). Queen is uninteractive and clunky as all hell. Wildfire should hit harder and be more impactful to the overall DPS of a MCH instead of a pp 3%. Chainsaw should probably be a melee phase - allowing MCH to have a higher DPS cap without melees screeching bloody murder.
I don't think MCH needs a full rework as its base and playstyle is great, but it does need a small rework to iron out the wrinkles with all of it's capstone skills.



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