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  1. #1
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by dinnertime View Post
    ...But they went a little too far and stripped so many other things. It's very unnecessary. Still hoping they look back into SB SMN and revert Aetherflow into something you spend to build up into summoning Bahamut/Phoenix.
    This is spot on. If you compare current SMN and 5.x SMN, you see the rework is just a lot of trivializations of the previous SMN mechanics.

    - Removing DoTs made Fester potency standalone.
    - Merged DWT with Summon Bahamut, no more Ruin II as it used to be, free Ruin IV's (now named Astral Impulse) and Bahamut auto attacks. Merging was fine but Astral Impulse being "free" combined with no Ruin II and Bahamut auto makes that phase extremely basic (same for Phoenix).
    - Garuda, Titan and Ifrit replaced that preparation phase we had between Bahamut phases to keep dps up and gather Further Ruin stacks. But now we don't have to manage anything, just raw damage.

    We can't deny that the visuals are good and we have more summons at hand now but the rework feels unfinished in gameplay department, rushed at some point.



    On a more personal note, something that really bugs me about SMN is the fact that you have to use Bahamut/Phoenix to access G/I/T when it would make more sense to be the other way around. Even the gems near the gauge feels like it would make more sense if they filled as you used G/I/T and when the 3 are filled you get access to Bahamut/Phoenix.
    I wonder if one of the reasons for this is to keep Bahamut as the opener like it was before, though stripped of everything else.
    (7)
    Last edited by Dahlinea; 02-02-2022 at 10:13 AM.

  2. #2
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dahlinea View Post
    On a more personal note, something that really bugs me about SMN is the fact that you have to use Bahamut/Phoenix to access G/I/T when it would make more sense to be the other way around. Even the gems near the gauge feels like it would make more sense if they filled as you used G/I/T and when the 3 are filled you get access to Bahamut/Phoenix.
    I wonder if one of the reasons for this is to keep Bahamut as the opener like it was before, though stripped of everything else.
    I think that is why they did that, to have Bahamut in our opener since it is our burst phase but they could have just given smn a 120s button that just gave you the three gems to summon a demi for free(like manafication or amplifer). I like the idea of going through the element summons to get to the demi a lot better than just having demis on a timer.
    (3)

  3. #3
    Player
    Bacillus's Avatar
    Join Date
    Jul 2020
    Posts
    14
    Character
    Gustaf Farrem
    World
    Lamia
    Main Class
    Arcanist Lv 90
    Carbuncle must go, i need both Searing Light and Radiant Aegis not being dependable of carbuncle.

    Put it as an arcanist summon, as a glamour for elemental summons, i dont care, but it needs to go.

    Also i cant understand whats behind the Soul drain fester combo, no synergies, nothing, plain bad, leave a dot at least?

    I really think that we need a Dot, a single one, everyone has a Dot.
    (2)

  4. #4
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bacillus View Post
    I really think that we need a Dot, a single one, everyone has a Dot.
    Everyone aside from WAR, RPR, DNC and RDM, you mean.
    Also, SMN still (technically) has a DoT through Garuda's Slipstream.
    (5)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Exodus-E View Post
    Everyone aside from WAR, RPR, DNC and RDM, you mean.
    Also, SMN still (technically) has a DoT through Garuda's Slipstream.
    Reaper's Death Design is a dot-in-spirit since it's a debuff on the boss you need to keep 100% uptime on.
    (1)

  6. #6
    Player
    Arkavien's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Arkavien Drekoth
    World
    Midgardsormr
    Main Class
    Red Mage Lv 89
    Quote Originally Posted by Rolder50 View Post
    Reaper's Death Design is a dot-in-spirit since it's a debuff on the boss you need to keep 100% uptime on.
    What? How is that even remotely kinda sorta a DoT?
    (0)

  7. #7
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Arkavien View Post
    What? How is that even remotely kinda sorta a DoT?
    It's a debuff. That's literally the only thing about it that matches. It has more in common with Trick Attack than it does Bio/Miasma.
    (3)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rolder50 View Post
    Reaper's Death Design is a dot-in-spirit since it's a debuff on the boss you need to keep 100% uptime on.
    I guess Heavy Thrust was a DoT too because that's all DD is. And pumping your Det stat basically lets Reaper have +20% damage forever for free.
    (2)

  9. #9
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dahlinea View Post
    On a more personal note, something that really bugs me about SMN is the fact that you have to use Bahamut/Phoenix to access G/I/T when it would make more sense to be the other way around. Even the gems near the gauge feels like it would make more sense if they filled as you used G/I/T and when the 3 are filled you get access to Bahamut/Phoenix.
    I wonder if one of the reasons for this is to keep Bahamut as the opener like it was before, though stripped of everything else.
    Yeah I agree. Aetherflow should give you gems to summon Garuda, Ifrit or Titan, then spend that to access Bahamut/Phoenix. Also at this point Ruin IV should be made an oGCD you collect stacks of, then spend during Bahamut or Phoenix phases.

    Quote Originally Posted by MrJPtheAssassin View Post
    I think that is why they did that, to have Bahamut in our opener since it is our burst phase but they could have just given smn a 120s button that just gave you the three gems to summon a demi for free(like manafication or amplifer). I like the idea of going through the element summons to get to the demi a lot better than just having demis on a timer.
    This is what they should've done.

    I'm pretty sure the original reason why Bahamut is now the opener is because back in 5.x SMNs would skip DWT by prematurely using Deathflare with no DPS loss. You can use Aetherflow (and other abilities in general) outside of combat before, so you can have stacks pre-pull then wait for the cooldown to almost be ready pre-pull for a quick shortcut to Bahamut. I also remember people getting so upset that SMN was doing too much damage because of it, but SMN mains liked doing it so I guess they made it the intentional way now.

    In compensation it lost a lot of flexibility and we now have this playstyle of needing to press our buttons when they're available or it's a DPS loss.
    (4)
    Last edited by dinnertime; 02-02-2022 at 12:19 PM.

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