Results -9 to 0 of 4812

Threaded View

  1. #10
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    Oblation is another cooldown, I didn't say TBN alone.

    TBN+ (Damage miti extra) and Oblation is incredibly strong if this is the suggested fix. And it's not about surviving the damage, it's mitigating much as possible through out the whole fight and using other tank cooldowns for the initial auto attacks. Invulns are better used on cheesing mechanics than busters, the value difference is enormous, both Tank and Healer. Many years in Savage raids, Invulns cheesing mechanics has always earned far better value.

    In Ultimates you only use Invulns for busters to free up cooldowns, there's nothing to cheese with them. Except for TEA, 1 tank soak double busters from Pepsiman, and the 2nd tank does the same, keeping them near permanently stacked.

    Another point, TBN can cheese one current raid tier mechanic, P4S Part 2, Act 2, Blm can solo the Fire Stack with TBN + Manaward, or AOE mitis + Manaward. Possibly more can be discovered. I've always been extremely against TBN buffs just to feel stronger for dungeons, it's one ability that can push lengths shouldn't be possible max ilvl gear, not even HoC/Intervention/Nascent can do.
    You're getting into semantics now and discussing purely conjecture which has nothing to do with the objective state of the job and its kit. I also know you didn't say TBN alone, the math listed in the linked post by yours truly was all considering using TBN with Oblation.

    This suggestion was also about combining Oblation with TBN, so you would not be capable of stacking this TNB+ with Oblation because with this proposition Oblation doesn't actually exist, so I'm not really sure what you're on about there.

    Cheesing mechanics is a different discussion and arguably shouldn't be plausible in the first place for game balancing, and is therefore also conjecture.
    Quote Originally Posted by Shurrikhan View Post
    While there's nothing inherent to AoE damage that'd make TBN worse (such is merely a matter of DTPS) and I wouldn't want to see TBN remain as large a portion of our (presently undertuned) kit as it is now and so would prefer to buff other areas and means of sustain... the external mitigation cheese available to TBN has no serious relevance to dungeons.

    I see no reason why DRK would have to be shortchanged of a personal tack-on effect or the like just because its external mitigation can, very rarely, have outsized benefits due to debuff nullification or the like. I love the latter element of TBN and wouldn't want to sacrifice it, but... neither would anything that'd make DRK's kit stronger in dungeons require that we sacrifice it, so...
    Yeah I mean I would much rather see Dark Mind turned into something useful in all content than a TBN total rework, but it's also not to say a TBN rework can make the jobs defensive kit feel better as well. On this we agree, but it's also poor debate to outright refuse a viable fix just because we don't want it. TBN is nice, I'd like it implemented better, but if it was reworked into something new, then so be it, a fix is necessary either way.
    (1)
    Last edited by Ryaduera; 01-30-2022 at 09:59 AM.
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.