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  1. #21
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    I also wouldn't mind having the leveling 80-90 dungeons included, even better if they would be scaled up. Especially since these are usually better than the ones we encounter at expert anyway.
    Or even leave every lvl 90 dungeon at the roulette so that at the end of the expansion it's less dreadful (though by then there won't be much reason to cap tomes anyway).

    I agree that it's weird how I barely touch the current expansion content while doing stuff such as roulettes, unless you're talking about lvl 80+ roulette or expert roulette.
    If I'm doing roulettes, I typically do trial/normal raid/leveling and expert - the rest are boring to a point that's not worth doing no matter the rewards or simply not worth doing because of the rewards.

    I'll never forget a day before EW release my friends and I landed on a shadowbringers dungeon in leveling roulette, and we cheered because it's so rare for it to happen.
    (0)
    Last edited by Melorie; 01-30-2022 at 07:37 AM.

  2. #22
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Puremallace View Post
    For a while is a hell of a nice way of saying 9 months of the same 2 dungeons in the expert roulette. My suggestion is simple and it is to copy something Blizzard did in WoW. At end game throw everything in the current expansion into the expert queue. Scale up the useless gear we all desyth anyways and also the mobs.

    There are dungeons that I did during Endwalker that I am 100% confident I will never see again or if I do it will be 2 to 3 years down the line. That seems like one hell of a waste of resources on the part of Square Enix.
    I mean the lvl 80 dungeons were added to 50/60/70 roulette in EW, so I'm guessing they might do that in the next expac, or they could overhaul the roulettes interface and do a separate 80/90 dungeons roulette, idk. You also have a good chance of doing the 81-89 dungeons in Leveling roulette if you're in that range so it's not like they go to waste. Your complaints are a little hyperbolic but that's expected in these forums. Also I recognize your name from the WoW forums and you were also complaining a lot there.
    (3)

  3. #23
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    This will get WAYYYYY worse in 6.1 and beyond where expert has 1 or 2 dungeons in there variety. Getting 3 is the best expert will look all expansion
    (7)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Veranolth View Post
    Also I recognize your name from the WoW forums and you were also complaining a lot there.
    Imagine! People complaining on the forums, of all places!

    Couldn't be that WoW has things worth complaining about...


    On the broader topic of this thread, it's not hyperbolic to say that limiting the most effective means of weekly currency acquisition to 2-3 dungeons wastes an obvious opportunity to scale up older content, be that between caps or at old level-caps, into enjoyable relevance.

    Nor is it hyperbolic to say that level cap content largely goes unseen after its expansion, especially given that the 50/60/70/80/etc. roulette has almost rarely been as exp-efficient as current dungeons or FATE grinds.
    (6)
    Last edited by Shurrikhan; 01-30-2022 at 09:02 AM.

  5. #25
    Player
    Veranolth's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    153
    Character
    Veranolth Dawnglimmer
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Imagine! People complaining on the forums, of all places!

    Couldn't be that WoW has things worth complaining about...
    Sadly any feedback there falls on deaf ears because the devs have an attitude, and really lots of hyperbole that leads to nowhere like this thread does.
    (6)

  6. #26
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    You'll be begging for it to be 3 dungeons again, once its 2 dungeons for the majority of the post-patch content.

    I'd most like them to fix this by, you know, like giving us multiple dungeons per patch again. Even if it came at the cost of other things. (ESPECIALLY if it came at the cost of the new Eureka, and they gave us REAL relic weapons back to grind in those dungeons.)

    If they aren't up for it - how about giving us some 'Unreal Dungeons' for the Roulette - old dungeons scaled up to 90, the same way those trials they seem to have stopped doing were.

    Oh well. It's not like you need to run it more than Tuesday and Wednesday, alongside a few other roulettes, to cap on Astronomy for the week.
    (1)

  7. #27
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Veranolth View Post
    Sadly any feedback there falls on deaf ears because the devs have an attitude, and really lots of hyperbole that leads to nowhere like this thread does.
    How is the thread hyperbolic? It's simply saying "can't expert be different and embrace more of the expansion's content".
    Please stop comparing everything with WoW when talking about things that have nothing to do with gameplay or game systems, just because someone complained about WoW in their own forums and WoW devs act in a certain way or whatever...... This has nothing to do with 14, and this type of comment is the one that leads discussions to nowhere. If you have nothing to add or doesn't consider the expert roulette an issue, either explain why you think it's good the way it is or avoid making nitpicky commentaries that literally have nothing to do with the discussion.
    (4)
    Last edited by Melorie; 01-30-2022 at 09:02 AM.

  8. #28
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm weekly capping on at least two chars just off of gutter-looting P1-4N and doing Expert Roulettes and I still have yet to see more than one wipe in any expert dungeon (and that was due to a new player and a d/ced healer, on the last boss of Dead Ends).

    Granted, I was a WAR for a couple near-wipes, but even then, that'd be barely three out of weekly caps plus a tone of tome grinding for alt-job gear early on.
    I've seen numerous players drop dead due to getting hit by multiple AoEs in bosses 1 and 2 of Dead Ends, healers being unable to keep up or stuck in "muh deeps" mindset during all 3 bosses, or tanks who don't know what mitigation is. Smileton it's people failing the first boss mechanic after you explain it to them, or constantly getting hit by the AoEs or running into mines on boss 3. Stigma it's usually getting knocked into the wall during the first boss or failing the easy Starboard/Larboard mechanic, cleaving others or getting run over by the 2nd boss, the last 2 pulls on the way to the last boss, or the final boss's walls, adds, or the forced march mechanics. Yes, I've seen a LOT of bad players, and they're often in tomestone gear.
    (1)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I've seen numerous players drop dead due to getting hit by multiple AoEs in bosses 1 and 2 of Dead Ends, healers being unable to keep up or stuck in "muh deeps" mindset during all 3 bosses, or tanks who don't know what mitigation is. Smileton it's people failing the first boss mechanic after you explain it to them, or constantly getting hit by the AoEs or running into mines on boss 3. Stigma it's usually getting knocked into the wall during the first boss or failing the easy Starboard/Larboard mechanic, cleaving others or getting run over by the 2nd boss, the last 2 pulls on the way to the last boss, or the final boss's walls, adds, or the forced march mechanics. Yes, I've seen a LOT of bad players, and they're often in tomestone gear.
    Oh, I'm not denying the frequency of idiots. It's sad how reliably I can pop TBN off my allies in some runs, saving a life for at least a couple vuln stacks more in the process; I'm just offering my very different experience in balance to your own. I've seen all of one wipe in some... jeesh... 80 runs? More? Probably more.

    (And, again, two cases where we would have wiped if not for Nascent or me just soloing the last 25% HP anyways. If it's notably more than 25% to go, I'll wall myself unless the others were clearly paying more attention to Netflix than their run to begin with.)
    (1)

  10. #30
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hynaku View Post
    I never liked Expert Roulette never had good enough rewards and get no Exp from it. Might be why last time every ran it was back in 3.0.
    You can't get exp wh3n you've hit the level cap.
    You get 90 current tomestones, which is the single best source of tomes in the game.
    (5)

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