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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,338
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Expert roulette was fine when we got 2 new dungeons in it every 4 months. Now we keep each of them in there for 8 months and eventually I become so bored of it that I queue for the Level 90 roulette instead which has more dungeons in it than expert does, even though it's less rewards.
    (4)

  2. #2
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    It's just weird!
    (0)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,058
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well, I don't see a reason why SE can't make the Lv. 90 Roulette into Lv. 81~90 when 6.1 drops. This will give people more variety in the fishing of tomes. Then again SE's wants us to play with the new toys they gave each job and a roulette like this would negate that.
    (0)

  4. #4
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    The mindnumb is you're stuck doing the same 2-3 dungeons for months on end as your endgame grind.
    I would rather them unlock all dungeons and just scale for expert or something. I've stopped doing Expert
    mostly in EW, now I can't be fooked to do it here atm. I just can't keep doing the same several dungeons foreveerrrr.
    Especially when none of the 90 ones are all that fun. Smileton's last boss is basically *Hug and win*. Ugh.
    (0)

  5. #5
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Ehhhh if anything I wouldn't mind them just keeping all the 90 dungeons in expert. Probably be some ilvl scaling but. Eh. More variety. Not leveling dungeons though unless they wanna add a system to scale up the dungeons themselves.
    (6)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #6
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    My only problem with Expert Roulette now is that with better gear, our 2 min DPS cooldowns no longer line up with the trash packs.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #7
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    My only complaint about dungeons is the bosses being too easy/having too much idle time.

    Tower of Zot 1st and 3rd boss should be the base difficulty/intensity of dungeon bosses.
    (0)

  8. #8
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I would rather have "hard modes" of these dungeons instead of them just scaling up.
    So, something kinda similar to what they are doing with the trials.
    Hard mode Anima, please.
    (2)

  9. #9
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Garnix View Post
    I would rather have "hard modes" of these dungeons instead of them just scaling up.
    So, something kinda similar to what they are doing with the trials.
    Hard mode Anima, please.
    So my suggestion is to just get the tech down to scale them up to provide variety into the expert roullette. There are some ABSOLUTELY amazing dungeons in Endwalker than I do not expect to ever see again outside of explorer mode.

    My basic idea is if Square Enix is going to expend the time to develop all of these dungeons then why not put them somewhere that end game characters might actually want to do them unless these guys are just that hardcore devoted to making the MSQ this god mode experience with a dungeon that takes months to develop that people might do at most once.

    Maybe Square Enix does not realize this but by creating Bozja you basically killed your leveling roulette post lvl 71 because it is EXTREMELY more efficient to do Skirmishes than any of the roulettes.
    (0)

  10. #10
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,071
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I wouldn't mind Expert roulette to involve all the endgame dungeons of an expansion, instead of just the latest 1-2. Separating them by patch always felt redundant imo.
    (5)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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