

They are only done because they tack on a bribe to do them. (Daily roulette)What? How does this have anything to do with anything said in this thread. Or is this just a poor attempt at epeening "I'm a tank!" ?
And this is a reach even by super-hyperbole standard. New max level dungeon will carry on for at least 2 patch cycles, no way you gonna be doing them at most once. In fact, it's because they are probably the most often done dungeon that the dev chop them out every 2 patch to reduce the redundancy. I for sure don't want to do Deadend ever again in 6.3 or 6.5
honestly wouldn't mind scaled up leveling dungeons in the 90 roulette tbh, anything is better than having 2 dungeons as a whole for the roulette which will happen after 6.2 like it did for 5.2 in SHB

Because Expert roulette will always be the recent max lvl dungeons. Before EW launched it was Pagl'than and Matoya's Relict for a while, and before that it was Heroes' Gauntlet and Matoya's Relict.Not sure how many others feel this way but Endwalker had by my count 8 dungeons. When I look at the Expert Roulette no matter the expansion it is the same 3 dungeons recycled over and over and over.
I find this to be a horrible use of developer resources and time. What is the logical reason for not having all 8 dungeons in the expert queue?


For a while is a hell of a nice way of saying 9 months of the same 2 dungeons in the expert roulette. My suggestion is simple and it is to copy something Blizzard did in WoW. At end game throw everything in the current expansion into the expert queue. Scale up the useless gear we all desyth anyways and also the mobs.
There are dungeons that I did during Endwalker that I am 100% confident I will never see again or if I do it will be 2 to 3 years down the line. That seems like one hell of a waste of resources on the part of Square Enix.
Scaling up pre-cap dungeons, so we have content variety even after having leveled all we care to level? Sounds gre---For a while is a hell of a nice way of saying 9 months of the same 2 dungeons in the expert roulette. My suggestion is simple and it is to copy something Blizzard did in WoW. At end game throw everything in the current expansion into the expert queue. Scale up the useless gear we all desyth anyways and also the mobs.
There are dungeons that I did during Endwalker that I am 100% confident I will never see again or if I do it will be 2 to 3 years down the line. That seems like one hell of a waste of resources on the part of Square Enix.
Wait? You said WoW? Nope, I'd rather have 9 months at a time for which 2 out of 3 dungeon possibilities are the same and all loot has to be fished back out of my armory chest to be sold for ~500 gil. /s



in the interest of saving someone else some grief and improving their experience. This is a setting you can change. Character Configuration: Item settings, uncheck"Store all newly obtained items in the armoury chest"
if you knew then whatevers I guess. if not, enjoy it.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

I mean the lvl 80 dungeons were added to 50/60/70 roulette in EW, so I'm guessing they might do that in the next expac, or they could overhaul the roulettes interface and do a separate 80/90 dungeons roulette, idk. You also have a good chance of doing the 81-89 dungeons in Leveling roulette if you're in that range so it's not like they go to waste. Your complaints are a little hyperbolic but that's expected in these forums. Also I recognize your name from the WoW forums and you were also complaining a lot there.For a while is a hell of a nice way of saying 9 months of the same 2 dungeons in the expert roulette. My suggestion is simple and it is to copy something Blizzard did in WoW. At end game throw everything in the current expansion into the expert queue. Scale up the useless gear we all desyth anyways and also the mobs.
There are dungeons that I did during Endwalker that I am 100% confident I will never see again or if I do it will be 2 to 3 years down the line. That seems like one hell of a waste of resources on the part of Square Enix.
Imagine! People complaining on the forums, of all places!
Couldn't be that WoW has things worth complaining about...
On the broader topic of this thread, it's not hyperbolic to say that limiting the most effective means of weekly currency acquisition to 2-3 dungeons wastes an obvious opportunity to scale up older content, be that between caps or at old level-caps, into enjoyable relevance.
Nor is it hyperbolic to say that level cap content largely goes unseen after its expansion, especially given that the 50/60/70/80/etc. roulette has almost rarely been as exp-efficient as current dungeons or FATE grinds.
Last edited by Shurrikhan; 01-30-2022 at 09:02 AM.

Sadly any feedback there falls on deaf ears because the devs have an attitude, and really lots of hyperbole that leads to nowhere like this thread does.
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