If they do anything with it, call it something other than expert roulette.. more like also brain dead roulette would at least give me a chuckle cause it's true from time to time.
If they do anything with it, call it something other than expert roulette.. more like also brain dead roulette would at least give me a chuckle cause it's true from time to time.
Sadly I've seen a lot of wipes in that "brain dead roulette". You'd be surprised how many people are carried to endgame only to discover the difficulty of it. I've seen a lot of wipes in The Dead Ends, as well as numerous ones in Smileton and Stigma.
I've leveled a bit of characters up over the years, and sure I'll say that at least these current "expert" dungeons are a bit more challenging than ones we've had in years past, but I still don't think it needs to be given the expert title. If anything I think their current difficulty should be what the game normally asks of it's players in general.
I'm weekly capping on at least two chars just off of gutter-looting P1-4N and doing Expert Roulettes and I still have yet to see more than one wipe in any expert dungeon (and that was due to a new player and a d/ced healer, on the last boss of Dead Ends).
Granted, I was a WAR for a couple near-wipes, but even then, that'd be barely three out of weekly caps plus a tone of tome grinding for alt-job gear early on.
For your first comment to be relevant to the second in this context (i.e., for level-cap dungeons to be done in the course of leveling), that must have taken hundreds of 50/60/70/80 dungeon roulettes.
Isn't the 50/60/70 roulette less exp-efficient than just running the most current dungeon? I'm not sure you can make the case that they're still a normal part of leveling when you have to slightly lose exp per minute in order to do them. Such also requires scaling down, while the OP's suggestion instead implies scaling them up.
Last edited by Shurrikhan; 01-30-2022 at 06:52 AM.
I never liked Expert Roulette never had good enough rewards and get no Exp from it. Might be why last time every ran it was back in 3.0.
For a while is a hell of a nice way of saying 9 months of the same 2 dungeons in the expert roulette. My suggestion is simple and it is to copy something Blizzard did in WoW. At end game throw everything in the current expansion into the expert queue. Scale up the useless gear we all desyth anyways and also the mobs.
There are dungeons that I did during Endwalker that I am 100% confident I will never see again or if I do it will be 2 to 3 years down the line. That seems like one hell of a waste of resources on the part of Square Enix.
My only real complaint about Expert Roulette is their insistence on funneling out all previous capped dungeons to a new roulette, leaving Expert to be the same two dungeons on repeat. I'd much prefer they just put every 90 dungeon in Expert and maybe split up 5/6/7/8 into two separate roulettes to compensate.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Scaling up pre-cap dungeons, so we have content variety even after having leveled all we care to level? Sounds gre---For a while is a hell of a nice way of saying 9 months of the same 2 dungeons in the expert roulette. My suggestion is simple and it is to copy something Blizzard did in WoW. At end game throw everything in the current expansion into the expert queue. Scale up the useless gear we all desyth anyways and also the mobs.
There are dungeons that I did during Endwalker that I am 100% confident I will never see again or if I do it will be 2 to 3 years down the line. That seems like one hell of a waste of resources on the part of Square Enix.
Wait? You said WoW? Nope, I'd rather have 9 months at a time for which 2 out of 3 dungeon possibilities are the same and all loot has to be fished back out of my armory chest to be sold for ~500 gil. /s
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