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  1. #1
    Player
    Rhais's Avatar
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    May 2014
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    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Shurrikhan View Post
    Those narrowly invested in their capacity over the overall health of the game say there's reasonable doubt, so there's no need to change a thing."
    Disagreement is not "gaslighting". Not agreeing with the assessment of tank healing capabilities being a major problem for the health of the game is not coming from a position of trying to protect the current state of tanks in every case. Sometimes people just don't come to the same conclusions.

    The cause of the complaints from healers is a bit more systemic to the design of the game then some abilities given to the tanks this expansion. There has not been some massive shift in gameplay experience due to the healing capacity tanks now have, and if they are nerfed into a state of being irrelevant or just removed I believe very little would change.

    All the problems with healers being discussed around the topic of tank heals have existed before this expansion and will continue to exist if the devs remain committed to the course they are on, regardless of what they do with tanks.
    (6)
    Last edited by Rhais; 01-30-2022 at 06:52 AM. Reason: Spelling

  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhais View Post
    Disagreement is not "gaslighting". Not agreeing with the assessment of tank healing capabilities being a major problem for the health of the game is not coming from a position of trying to protect the current state of tanks in every case. Sometimes people just don't come to the same conclusions.
    Oh, I agree that it's a much larger systemic issue first and foremost. Nor do I think tank self-healing is an inherently bad thing. It's another means of sustain, and compared to percentile mitigation alone, is arguably both more fun to play around and has more carry and recovery potential without being any stronger in "real" content.

    My issue is with a role getting increases to its maximal eHP, its sustain, and its damage, to a degree that greatly outshine the other roles' increases. Even if content had increased its damage dealt to situate tanks' increased power, that shift in relative power between roles wouldn't quite be warranted. Give me less passive mitigation, more dependence on skill, perhaps a trickier rotation, etc., and I'd be all for EW's increases to (non-DRK) tanks' self-sustain. Done well, it's more active impact, it's more to do, and it's more fun (though that's truer for the more sharply timeable self-heals than the likes of Aurora or bs like Storm's Path, Souleater, or Brutal Shell).

    But let's not pretend that thread isn't by now dotted with players saying that it wouldn't matter even if, say, Warrior could solo current Savage content (all while DRK can only be edgy in a corner), or any outside impacts of that above shift in power is irrelevant to the larger game or that 'Warriors should just keep doing as Warriors do' (as if that hadn't changed in degree between ShB and EW).
    (11)
    Last edited by Shurrikhan; 01-30-2022 at 07:24 AM.

  3. #3
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
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    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rhais View Post
    Disagreement is not "gaslighting". Not agreeing with the assessment of tank healing capabilities being a major problem for the health of the game is not coming from a position of trying to protect the current state of tanks in every case. Sometimes people just don't come to the same conclusions.
    The fact that tanks can solo current dungeon bosses while dead party members are mere spectators is proof of bad game design.

    The fact that EX content can be done without a healer due to the rampant self heals across all the non-healer jobs is proof of bad game design.

    The fact that a normal raid boss can be solod at all if proof of bad game design.

    Respectfully, saying otherwise is simply white knighting. It is gaslighting, saying a problem doesn't exist when it CLEARLY does.

    Quote Originally Posted by Lyth View Post
    Oh, and there are now reports of an 8 WAR P1S clear in the tank thread, if you're interested.
    Saw that as well. Bet they're being begged not to release that video at this point ><

    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Deceptus View Post
    The fact that tanks can solo current dungeon bosses while dead party members are mere spectators is proof of bad game design.

    The fact that EX content can be done without a healer due to the rampant self heals across all the non-healer jobs is proof of bad game design.

    The fact that a normal raid boss can be solod at all if proof of bad game design.

    Respectfully, saying otherwise is simply white knighting. It is gaslighting, saying a problem doesn't exist when it CLEARLY does.



    Saw that as well. Bet they're being begged not to release that video at this point ><

    You obviously did not bother to read the rest of my post, or have major reading comprehension problems. I agree there are very large design issues with the game, however tank heals are neither the root cause or major factor of the bad design.
    (2)

  5. #5
    Player
    ASkellington's Avatar
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    Dec 2019
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    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rhais View Post
    You obviously did not bother to read the rest of my post, or have major reading comprehension problems. I agree there are very large design issues with the game, however tank heals are neither the root cause or major factor of the bad design.
    No, but tank sustain highlights and boldens these issues.

    Fact is, they shouldn't have given tanks more sustain if they weren't going to increase the healing requirements. Now they're in the position where they either have to:

    - nerf/remove tank sustain because they aren't going to increase unavoidable damage which, I'll note with bold italics and underline, will fix absolutely nothing as we'll just be going back to square one

    - or fix encounter design to match the fact that, tanks have heals, dps also have heals (outside of BB and SW), and we have an entire healer role on top of that

    I don't envy them for trying to address this issue, but they're the ones that caused it in the first place. Healers have been complaining there wasn't enough to heal as is, and then they made that worse with this expansion. It was a dumb decision on their part.
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rhais View Post
    You obviously did not bother to read the rest of my post, or have major reading comprehension problems.
    When you have nothing else to really argue, resulting to personal attacks is a really bad look.

    Quote Originally Posted by Rhais View Post
    I agree there are very large design issues with the game, however tank heals are neither the root cause or major factor of the bad design.
    That's exactly what a lot of people have argued. It's a mix of low outgoing boss damage as well as great tank self sustain.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Deceptus View Post
    When you have nothing else to really argue, resulting to personal attacks is a really bad look.



    That's exactly what a lot of people have argued. It's a mix of low outgoing boss damage as well as great tank self sustain.
    What you wrote was indicative of either not reading all of my post or not comprehending what I wrote fairly clearly. Stating that is not a personal attack. I did not say that everything is fine with the state of the game and job design had no issues so there was no reason to respond with a list pointing out that there are issues with the current state of the game. I was not denying the problems or "white knighting".

    My opinion however is that as long as the devs put priority on accessibility and not stressing out players with the possibility of failure things are not going to improve much. Gameplay for both healers and tanks is dull and unengaging as a result and focusing on something specific like tank heals is trying to address the symptoms while ignoring the disease. It will not improve the condition of the game.
    (1)