When you have nothing else to really argue, resulting to personal attacks is a really bad look.
That's exactly what a lot of people have argued. It's a mix of low outgoing boss damage as well as great tank self sustain.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
What you wrote was indicative of either not reading all of my post or not comprehending what I wrote fairly clearly. Stating that is not a personal attack. I did not say that everything is fine with the state of the game and job design had no issues so there was no reason to respond with a list pointing out that there are issues with the current state of the game. I was not denying the problems or "white knighting".
My opinion however is that as long as the devs put priority on accessibility and not stressing out players with the possibility of failure things are not going to improve much. Gameplay for both healers and tanks is dull and unengaging as a result and focusing on something specific like tank heals is trying to address the symptoms while ignoring the disease. It will not improve the condition of the game.
Believe me, they know:What you wrote was indicative of either not reading all of my post or not comprehending what I wrote fairly clearly. Stating that is not a personal attack. I did not say that everything is fine with the state of the game and job design had no issues so there was no reason to respond with a list pointing out that there are issues with the current state of the game. I was not denying the problems or "white knighting".
My opinion however is that as long as the devs put priority on accessibility and not stressing out players with the possibility of failure things are not going to improve much. Gameplay for both healers and tanks is dull and unengaging as a result and focusing on something specific like tank heals is trying to address the symptoms while ignoring the disease. It will not improve the condition of the game.
Deceptus and Sebazy’s track records on these trends go back farther than that thread. I’m fairly certain I’ve seen posts from both in Heavensward and ARR too.
"tanks have too much sustain and that's a problem"
meanwhile
"DRKs don't have enough sustain and they're too hard to heal"
- ffxiv healer mains
[1] An inter-role balance issue. (Changes the game's dynamics and role interactions.)
[2] An in-role balance issue. (Changes job balance.)
But sure, why not conflate separate things?
Are you sure that’s healer mains saying that? I love getting DRKs in dungeons if they are halfway decent. The trash DPS they can put out is top notch and I can generally keep them going through most experto pulls with oGCDs alone so the self sustain means nothing to me. In Savage, Meh I do need to adjust a little for specific situations like Pinax where the boss might actually string together more than a few auto attacks but those are rare and a regen takes care of it anyway.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Speak for yourself. As a former DNK main i will tell you i hate healing them. You have to put it far more work compared to warrior/paladin. When I run a dungeon I like to watch some tyler1 while I heal DNK actually has a risk of dying if i’m not monitoring them. Yes I’m lazy and no i don’t care.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Uhh.. well, if they cycle through their CDs properly and you weave yours as well in between AoEs.. I really don't see the issue here. Sure, it's more "work" compared to Bloodwhetting WAR, but not by much. Considering you stated that you like weaving heals/damage in EW, I'm a bit surprised you feel that way honestly. At the end of the day, GCD is still rolling.
All tanks do have a risk of dying, though. Inexperienced players, people who are simply not very comfortable or good at it, new 90 tanks.. it's a bit unreasonable to expect absolutely everyone to be able to not need a healer at all during packs in dungeons. Sure, their kit have a way to remedy to some of it, but nothing is certain, I'm afraid.
Kinda conflating two different issues there. It's the role that is having that problem, and DRK's only effective mitigation tool is TBN, and it's gated behind a DPS trade for some reason. If Abyssal Drain was still a GCD, that wouldn't be a problem at all. It's a DRK issue, not a healer one, I'm afraid.
Last edited by Doragan; 02-01-2022 at 11:30 PM.
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