Ok if you don't like it cool.Someone else already asked you for such an answer, you ignored that. And now you're asking for the same? To copy'n'paste some stuff?!
Your ideas above are bad. Have you played too much SMN? What's the point that skills become just other skills with more potency or that we spam chakra way more?
You clearly don't want some real gameplay with variety across the board. All what you want is too feel good by pressing 1 button obviously.
"Reward me with big potency and shiny animations please!"
Ridiculous...
I gotta say you are beyond toxic. Oh by the way, YOUR POSITIONALS ARE GONE, GONE GONE GONE. Go stand in a corner and strafe left and right for nostalgia... Honestly, you are something else. Oh and GONE!
i've been laughing at this for like 3 minutes the interactions between these two are the best thing in this thread
Monk was a class many were unsatisfied with before. That is true. But what is also true is that Monk is a class that a lot of veterans are now discontent with. That doesn't necessarily mean this rework is a horrendous failure that has no upsides, nor does it mean it can't be improved upon. I think it's valid also for Monk players(of which I have been one since 2.0,) to be highly skeptical of the claim that this rework is a new foundation which they'll build upon and add to and make more complex because - that's some shit we've heard so many times that at this point Square Enix is starting to sound like Monk's absentee father.
I'm rather indifferent to the removal of positionals, and can even profess to not being the biggest fan of them either, but what I did love about Monk was the fast-paced gameplay. Not just the GCD speed, but the ogcds, Howling Fist, Steel Peak, the timers, the ogcds, chakra, and the positionals, a whirlwind mishmash of nonsense to keep the ADHD brain going. And yeah, I get that this wasn't everyone's thing, but what I'm hearing a lot in this thread is that we can all agree there's not a single job in this game now that satisfies this niche for the dedicated Monk players there are out there. I think it's actually more egregious, more criminal that they didn't replace positionals with something as or more busy than anything else, and I get that vibe from a lot of other monks.
There's a lot of me that nods in agreement that a crucial part of the identity of this job feels missing. I can't quite vocalize it other than 'chaos'. I cannot emphasize enough I think this could be resolved in a number of ways that are not just restoring the positionals. If they were to do anything that makes me have to do something besides the basic rotation I've been doing since Titan Hard Mode was relevant endgame content, but minus the positionals, I would find Monk's current iteration far more fun and enjoyable in the downtime between your Blitzes and RoF/Brotherhood windows.
But failing all this, yeah, I think adding the positionals back would be an improvement, only because of how stale the current gameplay loop feels at times.
But this is also highly subjective, and perhaps the rising amount of Monk players(because the job does the sick nasty deeps, yo, let's keep it real, that's honestly probably the main draw right now,) will be the data that speaks louder than the threads.
Or maybe they'll get it right on the 18th Monk rework?
THIS is a real post. Not negative...indifferent...on point. This is the stop gap post I echo, but lack the eloquence to type.i've been laughing at this for like 3 minutes the interactions between these two are the best thing in this thread
Monk was a class many were unsatisfied with before. That is true. But what is also true is that Monk is a class that a lot of veterans are now discontent with. That doesn't necessarily mean this rework is a horrendous failure that has no upsides, nor does it mean it can't be improved upon. I think it's valid also for Monk players(of which I have been one since 2.0,) to be highly skeptical of the claim that this rework is a new foundation which they'll build upon and add to and make more complex because - that's some shit we've heard so many times that at this point Square Enix is starting to sound like Monk's absentee father.
I'm rather indifferent to the removal of positionals, and can even profess to not being the biggest fan of them either, but what I did love about Monk was the fast-paced gameplay. Not just the GCD speed, but the ogcds, Howling Fist, Steel Peak, the timers, the ogcds, chakra, and the positionals, a whirlwind mishmash of nonsense to keep the ADHD brain going. And yeah, I get that this wasn't everyone's thing, but what I'm hearing a lot in this thread is that we can all agree there's not a single job in this game now that satisfies this niche for the dedicated Monk players there are out there. I think it's actually more egregious, more criminal that they didn't replace positionals with something as or more busy than anything else, and I get that vibe from a lot of other monks.
There's a lot of me that nods in agreement that a crucial part of the identity of this job feels missing. I can't quite vocalize it other than 'chaos'. I cannot emphasize enough I think this could be resolved in a number of ways that are not just restoring the positionals. If they were to do anything that makes me have to do something besides the basic rotation I've been doing since Titan Hard Mode was relevant endgame content, but minus the positionals, I would find Monk's current iteration far more fun and enjoyable in the downtime between your Blitzes and RoF/Brotherhood windows.
But failing all this, yeah, I think adding the positionals back would be an improvement, only because of how stale the current gameplay loop feels at times.
But this is also highly subjective, and perhaps the rising amount of Monk players(because the job does the sick nasty deeps, yo, let's keep it real, that's honestly probably the main draw right now,) will be the data that speaks louder than the threads.
Or maybe they'll get it right on the 18th Monk rework?
Cheers.
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