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  1. #1
    Player
    DarkDredgen's Avatar
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    Dec 2021
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    41
    Character
    Dark Dredgen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mikey_R View Post
    When they take away my only Blue option and turn it into Red, I am allowed to voice my opinion. If there is a reason they prefer Red, they should just stick with Red, of which there are more options and not take away Blue to make another Red.
    You can voice your opinion without having to discredit others opinions on an entirely subjective matter.

    Your parents should have taught you that when you were like 5 years old.

    I like Monk with a few less positionals.

    ..I also like seeing a bunch of socially inept people on the Internet get mad because I don't like the same things they do lol
    (3)

  2. #2
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DarkDredgen View Post
    You can voice your opinion without having to discredit others opinions on an entirely subjective matter.

    Your parents should have taught you that when you were like 5 years old.

    I like Monk with a few less positionals.

    ..I also like seeing a bunch of socially inept people on the Internet get mad because I don't like the same things they do lol
    Opinions are there to be voiced and criticised, if you could not criticise an opinion, who knows what sort of ideas could be thrown around. I always encourage people to challenge my ideas/opinions and that can only come with conversations. This can also lead to better understanding between parties about what is good and what is bad. This is the basis of Critical Analysis which aims to broaden a person's way of thinking. This is something you should have been taught when you were older and is one of the principles of having a proper discussion.

    Also;

    In ShB, Monk was the sole job with alot of positional requirements in a role that had 4 options in total.
    In EW, Monk is now a job with few positionals in a role that has 5 options.
    People liked the fact there was a job that had a high positional count.
    People are upset that the one job that fit a gameplay they enjoy is now gone.

    All of those points are objective facts. We have lost a playstyle for...no reason? Doesn't help that when the changes were implemented, this same guy basically came on here and gloated about it, essentially rubbing it in our faces with a big screw you.

    Positionals being removed because of PB was something given by devs, but they could have done something different, like Perfect Balance removing positional requirements, that way, during the PB window where there is alot going on, you do not have to worry about them. Instead, they went the route where they took it away from everything and the gameplay suffered for it.

    We get the argument of, you don't like Monk? Play something else? What exactly? Nothing has loads of positionals, there is nothing else. If you didn't like positionals, you would have 4 melee to choose from compared to our 1 choice in Monk.

    The side that presents positionals as a positive for the job have always come back with arguments about how they make a job more engaging, pointing out the hypocrisy from other others and all we get in return is not a discussion, it is more of a tough balls, I do not care. I even encouraged the conversation in post 86 essentially pleading, tell me why you do not like them, let me understand, but they have not responded to it. Would I have criticised their points? Of course, but that is what I want, feel free to criticise me as well, I am not afraid of what someone has to say or having my mind changed, but so far, no arguments have been compelling enough to change it.
    (10)

  3. #3
    Player
    Sqwall's Avatar
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    Jun 2013
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    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    We get the argument of, you don't like Monk? Play something else? What exactly? Nothing has loads of positionals, there is nothing else. If you didn't like positionals, you would have 4 melee to choose from compared to our 1 choice in Monk.

    The side that presents positionals as a positive for the job have always come back with arguments about how they make a job more engaging, pointing out the hypocrisy from other others and all we get in return is not a discussion, it is more of a tough balls, I do not care. I even encouraged the conversation in post 86 essentially pleading, tell me why you do not like them, let me understand, but they have not responded to it. Would I have criticised their points? Of course, but that is what I want, feel free to criticise me as well, I am not afraid of what someone has to say or having my mind changed, but so far, no arguments have been compelling enough to change it.
    I would say this if while you're open minded.

    For years I have dealt with the 6 positionals for mediocre potency increase....fine. I'll do them but I think they are needless, but that's the way the job plays. I deal with them.

    For years I have been told I needed to play some other job and leave monk to the "elite few that can master it".

    Current iteration everything has flipped. Now I don't have to deal with 6 postionals but only 2! And I still get the benefit of potency increase without moving around which just felt needless.
    And also those that told me to play something else now hate the new monk...yet I can now enjoy it. While also NUMEROUS others now enjoy it, and the crazy deeps it brings.

    Six weeks of unraveling muscle memory, new opener, new loop, everything. For me this was great and I was ok with all of it. Is it a little slow during the lull' between blitzs...sure. Do I care...not in the slightest.

    But NOW those that say the positionals never hurt anything in the first place still continue to do them out of bordem. Saying there is nothing wrong with 6 positionals and to put them back in. Yet you still do them.....why? Since it is quite literally POINTLESS to do them now. You say you are bored....so you fill the time with movement while you wait for the next Blitz.

    I say they were pointless then and only served little to small amounts of gratification. And now they are gone were they serve NO point now in terms of potency....yet you still do them? THAT is the question I would like answered also. Are you really THAT bored? Honestly speaking.
    (0)
    Last edited by Sqwall; 01-28-2022 at 03:11 AM.

  4. #4
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    I would say this if while you're open minded.

    1. For years I have dealt with the 6 positionals for mediocre potency increase....fine. I'll do them but I think they are needless, but that's the way the job plays. I deal with them.

    2. For years I have been told I needed to play some other job and leave monk to the "elite few that can master it".

    3. Current iteration everything has flipped. Now I don't have to deal with 6 postionals but only 2! And I still get the benefit of potency increase without moving around which just felt needless.
    And also those that told me to play something else now hate the new monk...yet I can now enjoy it. While also NUMEROUS others now enjoy it, and the crazy deeps it brings.

    4. Six weeks of unraveling muscle memory, new opener, new loop, everything. For me this was great and I was ok with all of it. Is it a little slow during the lull' between blitzs...sure. Do I care...not in the slightest.

    5. But NOW those that say the positionals never hurt anything in the first place still continue to do them out of bordem. Saying there is nothing wrong with 6 positionals and to put them back in. Yet you still do them.....why? Since it is quite literally POINTLESS to do them now. You say you are bored....so you fill the time with movement while you wait for the next Blitz.

    6. I say they were pointless then and only served little to small amounts of gratification. And now they are gone were they serve NO point now in terms of potency....yet you still do them? THAT is the question I would like answered also. Are you really THAT bored? Honestly speaking.
    1. looking at positionals in a vacuum, sure, I can see how they can bee seen as needless and pointless, however, it is when you combine it with other mechanics from a boss that makes them enjoyable to some people. Doing the boss mechanics and hitting the positionals felt great and the potency boost was your reward, even if it wasn't that big.

    2. Have you? I do not remember the narrative that Monk players were part of 'an elite', it was most likely a case of, if you do not like positionals, play something else, which is the same as, if you don't like cast times, don't play a mage, if you don't want to worry about defensive rotations, don't play a tank etc.

    3. Saying 'I now enjoy the new Monk' is the same mentality you condemned in your previous point. Don't like it? play something else. Don't like positionals? play something else. Same argument, but because you are on the side that benefits you the most, you then say it is a valid argument to make. As for the last point, if people only play it for the DPS, are they really playing it because they enjoy it, or, if another DPS came along that done more DPS, would they switch over to that? The majority of the Monk playerbase didn't care about the damage (as long as it was balanced, but that is the same for every job) and cared more about the playstyle it adopted.

    4. That lul is the main issue I personally have with Monk and for me personally, I feel positionals is an easy way to make the lul more engaging, they wouldn't even have to change anything, just add the positionals back and spread the potency from Snap Punch and Demolish to the other GCDs.

    5. I do them because it is so ingrained into me, when I get to the lul in the rotations, it is just automatic, I do not have to think about them. If mechanics happen, and I have to switch on again, I do not worry about hitting them at all (except Snap Punch and Demolish) as I know they aren't needed. However, the fact people do do them out of boredom does highlight the fact that that section of the rotation is lacking.

    6. With the lul phases, yes. During the burst, I am engaged and I could see an argument for removing the positionals from the Masterful Blitz windows, however, it should not be at the cost of the rest of the rotation. This is why I have suggested the Perfect Balance change to negate positionals. This way, you have positionals in the downtime, but when it gets hectic, you have a period you do not have to worry about them. I have yet to hear anyone's opinion on this idea so I am unsure how people from both sides view this.

    I also want to comment on this statement that you made in post #109:

    "Greased Lightning isn't coming back, 6 Positionals aren't coming back, stances aren't coming back"

    I agree with Greased Lightning becoming a trait and the removal of stances. GL was starting to hold the job back in that state as every expansion it was just more GL maintenance tools, which is not exciting in the slightest and stances were essentially, what gives the most damage, use that. However, positionals were something that I feel did not need to go.
    (5)

  5. #5
    Player
    Navnav's Avatar
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    Jul 2020
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    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mikey_R View Post

    2. Have you? I do not remember the narrative that Monk players were part of 'an elite', it was most likely a case of, if you do not like positionals, play something else, which is the same as, if you don't like cast times, don't play a mage, if you don't want to worry about defensive rotations, don't play a tank etc.
    Point 2 you made is the problem I have with players like Ssbunny. There are players, quite a few in fact that truly do believe that doing positionals takes 1337 skill, like as if you are 360 no scoping every gcd. If you do not like the positionals, never mind that you can hit them every GCD no problem, they dont care about that, to them if you don't like them, then you are rubbish at monk and should play something else.

    This is where my distain for them came even further. Because too many monks keep saying players are rubbish for not liking them, then they start getting all rude and fruity about it. So you dish that same energy back.
    Not with you though, you seem rather level-headed. I like that, you put good arguments, even if I don't see it the same, I can respect your opinion due to how you word it out.
    (1)

  6. #6
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Navnav View Post
    Point 2 you made is the problem I have with players like Ssbunny. There are players, quite a few in fact that truly do believe that doing positionals takes 1337 skill, like as if you are 360 no scoping every gcd. If you do not like the positionals, never mind that you can hit them every GCD no problem, they dont care about that, to them if you don't like them, then you are rubbish at monk and should play something else.

    This is where my distain for them came even further. Because too many monks keep saying players are rubbish for not liking them, then they start getting all rude and fruity about it. So you dish that same energy back.
    Not with you though, you seem rather level-headed. I like that, you put good arguments, even if I don't see it the same, I can respect your opinion due to how you word it out.
    Even though I agree with Ssunny on many points, I will agree with you that labelling a whole group of players as the reason Monk's positionals were removed and using that to attack that same group of people is uncalled for.

    While at first with the changes, I might have been a bit hot headed (I honestly do not remember) I do want to try and understand what the other side sees. I have a feeling that liking alot of positionals does come down to what you enjoy. I like to think of it as a puzzle, how can I do mechanics and still hit the positionals, logic puzzles are things I enjoy, so this is a way I can engage that part of my brain whilst playing this game. I, obviously, cannot make assumptions on anyone else to prove or disprove this point, or to see if there is any sort of correlation there at all, however, I hope a few people could humour me with their own opinions. Do you like logic puzzles and do you enjoy position heavy jobs. The more I think on this, the more interested I am as to how close this potential correlation could be.
    (0)

  7. #7
    Player
    IruruCece's Avatar
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    Aug 2019
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    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mikey_R View Post
    2. Have you? I do not remember the narrative that Monk players were part of 'an elite', it was most likely a case of, if you do not like positionals, play something else, which is the same as, if you don't like cast times, don't play a mage, if you don't want to worry about defensive rotations, don't play a tank etc.
    You have to remember that the people who truly believe old monk players were part of some self styled "elite" group are also the same people who think the thing that allegedly makes them "elite" (hitting positionals regularly) are also the same people who think that said positionals are also irrelevant/boring/unrewarding/too easy. Ultimately, "elites" in this case aren't actually special beyond their willingness to engage with the game's mechanics and their enjoyment of it, but it's easier for players like Sqwall and Navnav to discount other people's opinions by otherising them first. When they get it thrown back in their faces, they play victim. This has been going on for a while.

    People like Navnav aren't being rude over discussions of the job or the game's mechanics because one day, the "elites" were rude to him first. He does what he does because he's a troll. You're trying to hold a discussion with a dude who claimed that Dancers shouldn't be doing damage, and that healers should "only heal", among other things.
    (7)
    Last edited by IruruCece; 01-28-2022 at 04:12 AM.
    Quote Originally Posted by IruruCece View Post
    Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.

  8. #8
    Player
    Navnav's Avatar
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    Jul 2020
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    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by IruruCece View Post
    People like Navnav aren't being rude over discussions of the job or the game's mechanics because one day, the "elites" were rude to him first. He does what he does because he's a troll. You're trying to hold a discussion with a dude who claimed that Dancers shouldn't be doing damage, and that healers should "only heal", among other things.
    Jeez, cut me some slack would you. The dancer thing is true. I joked about that one though, which would be obvious to anyone but you...

    As for the healing one, I do believe healers SHOULD be forced to GCD heal more. I wont hide that at all. However that is down to encounter design in general and how the damage intake is far too scripted. Not that they shouldn't do damage, but having to gcd heal should be something that is considered normal. Hot take for someone like you i know, but that is what I think. I still play healers and enjoy them, I can accept the game does it differently here, but that doesn't mean I can't express my opinion.

    How about you just do yourself a favour and go play in the sun for a while, I can imagine you need a little vitamin D after standing in Ssbunny's shadow for so long.
    (1)

  9. #9
    Player
    Sqwall's Avatar
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    Jun 2013
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    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IruruCece View Post
    You have to remember that the people who truly believe old monk players were part of some self styled "elite" group are also the same people who think the thing that allegedly makes them "elite" (hitting positionals regularly) are also the same people who think that said positionals are also irrelevant/boring/unrewarding/too easy. Ultimately, "elites" in this case aren't actually special beyond their willingness to engage with the game's mechanics and their enjoyment of it, but it's easier for players like Sqwall and Navnav to discount other people's opinions by otherising them first. When they get it thrown back in their faces, they play victim. This has been going on for a while.

    People like Navnav aren't being rude over discussions of the job or the game's mechanics because one day, the "elites" were rude to him first. He does what he does because he's a troll. You're trying to hold a discussion with a dude who claimed that Dancers shouldn't be doing damage, and that healers should "only heal", among other things.

    Those that said they are easy and simple to complete are also the ones shouting they were never hard to do. They even do them out of boredom. While the other side (mainly me) have said they are arbitrary for the sake of just being arbitrary. It was a fun idea in 2.0....but it aged poorly over the years. At times I wonder what it would have been like if we never had 6 positionals, and what systems monk could have developed over the years if we weren't shackled to those designs for so long.

    As far as being rude to others, I try to treat everyone with respect. No matter their opinions...because their just opinions. Mine suck just as much as yours do, and that's what makes them an opinion. Context goes along way in the forums, and I believe the way people type gives weight to how they want those opinions to sound. Sunny2008 just can't catch a break. I have tried...and tried....and tried with him/her...but it's come to just putting them on the ignore list after just having sunny2008 just straight up taking it WAY to personal and throwing everything they wanted to at me. I took the high road...and placed them on the ignore list...and haven't "quoted or interacted" with them since. I just can't with that kind of person...I can't. That door goes both ways to...would I feel burnt up because someone blocked me or ignored me....HECK NO. We just go our separate ways and that's the end o fit. Dev team will decide what to do with everything.
    (0)

  10. #10
    Player
    Sqwall's Avatar
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    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    @mickey

    All great points of view.

    #2 and #3 question. Yes, I have been told to just go play something else numerous times and leave MNK alone as I only pull a grey or green parse someone once said. I don't really care, and what my DPS is or that I'm not in the top percentile of damage. That's not the point, and I never wanted MNK to be the new reaper. It just happened that way. I'm sure if I looked hard enough I can find the posts....but I don't care...it's in the past. I take everything sunny2008 posts with "a grain of salt", and I'm not posting here for the benefit of those that disagree with me. I'm here for the DEV's to see, nothing more.

    I have been told that I even embody all that is "ruining" gaming and trying to make everything to casual. Examples: I want an easy mode for Dark Souls, or can't complete hard games like seikiro. Which I have completed, dark souls I, II, III, Bloodborne, Demon's Souls, and actually have seikro just haven't sat down to actually play it. I'm actually taking time off FFXIV to play Elden Ring. My skin is pretty thick and I don't have to much to worry about with "mean people in the FFXIV forums" Off topic...i'll continue.

    With the comments towards me that I'm "white knighting" for the dev team...on the contrary. I still hold them to the same standard as I do with any job in the game. I just have more to say about MNK, and I think it's warranted as MNK has been in contention for some years now. If anything I expect excellence out of the DEV's as I want them to avoid backsliding as some other MMO's have done, and CONSTANTLY remind them of the hardship of coming out of FFXIV 1.0 means. That iteration was the antithesis of what a game should be.

    #4 point: I'm optimistic. I try to look on the bright side for the most part and avoid being a hyperbolic doomsayer. Those that saw the media tour and what was to come for MNK judged it BEFORE it even came out, and SE was still working on it obviously. Flocked to the forums with doom and gloom saying MNK is dead. Terrible. Awful. Boring.

    Now it's one of the best DPS classes...maybe top 5 played (which is due to each point in that comment). While also leaving me hopeful for the future of things to come. You condemn it for being boring, I applaud for being less arbitrary. You say needs more oGCD, I see potential for additions to oGCD's in the future. I agree Blitz needs work...but not to have the dev team rip it up and start again when they probably just fought through hell to give us THIS.

    Thank you for the honest response, and civil discourse. We don't have to agree on everything, but I think we can agree we both want the best for MNK.

    I suppose to analogize: Rome wasn't built in a day, and it took even longer to paint everything. But it still stands today, even if it's not the same.
    (0)

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