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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    All the suggestions revolve around positionals, I am genuinely asking (i mean that), what you would like to see without positionals being back to more than what they are now. What would you like to see or do you think would make MNK more engaging for you mechanically, without the positionals?
    Someone else already asked you for such an answer, you ignored that. And now you're asking for the same? To copy'n'paste some stuff?!


    Your ideas above are bad. Have you played too much SMN? What's the point that skills become just other skills with more potency or that we spam chakra way more?

    You clearly don't want some real gameplay with variety across the board. All what you want is too feel good by pressing 1 button obviously.
    "Reward me with big potency and shiny animations please!"
    Ridiculous...
    (5)
    Last edited by ssunny2008; 01-27-2022 at 06:16 PM.

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by ssunny2008 View Post
    "Reward me with big potency and shiny animations please!"
    It's not directly part of this, but I have to say... this was the biggest disappointment for me about the new monk kit. I haven't finished them all, but all the jobs I do have up to level 90 excepting monk and summoner (the two that got overhauled) got brand new skills at level 90 that extend their combos or what they can do.

    It's disappointing to me that the level cap skill for monk was tornado kick with extra damage. And the thing is, this wouldn't even be that hard to adjust. Keep Tornado Kick an OGCD, and introduce the lunar/solar nadi as a mechanic at level 90. Make Phantom Rush cost one of each to use. Might have had to adjust the cooldown length on perfect balance to make this work, but you could create a rotation wherein you get Phantom Rush in the opener, and every 2 minute window.

    Also I 100% agree with an earlier comment. It's insane that for 5 years now monks are over capping chakras since we must use our gauge when it's at 100%. We don't need an extra five stacks, even just giving us the ability to hold 7 would solve the problem. And if they're concerned that would put too much fire power on the job, make it so we can only open the 6th and 7th chakras in combat.
    (1)

  3. #3
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Someone else already asked you for such an answer, you ignored that. And now you're asking for the same? To copy'n'paste some stuff?!


    Your ideas above are bad. Have you played too much SMN? What's the point that skills become just other skills with more potency or that we spam chakra way more?

    You clearly don't want some real gameplay with variety across the board. All what you want is too feel good by pressing 1 button obviously.
    "Reward me with big potency and shiny animations please!"
    Ridiculous...
    Ok if you don't like it cool.
    I gotta say you are beyond toxic. Oh by the way, YOUR POSITIONALS ARE GONE, GONE GONE GONE. Go stand in a corner and strafe left and right for nostalgia... Honestly, you are something else. Oh and GONE!
    (4)

  4. #4
    Player
    Blutiful's Avatar
    Join Date
    Nov 2016
    Posts
    15
    Character
    Shigeru Okido
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Navnav View Post
    Ok if you don't like it cool.
    I gotta say you are beyond toxic. Oh by the way, YOUR POSITIONALS ARE GONE, GONE GONE GONE. Go stand in a corner and strafe left and right for nostalgia... Honestly, you are something else. Oh and GONE!
    i've been laughing at this for like 3 minutes the interactions between these two are the best thing in this thread

    Monk was a class many were unsatisfied with before. That is true. But what is also true is that Monk is a class that a lot of veterans are now discontent with. That doesn't necessarily mean this rework is a horrendous failure that has no upsides, nor does it mean it can't be improved upon. I think it's valid also for Monk players(of which I have been one since 2.0,) to be highly skeptical of the claim that this rework is a new foundation which they'll build upon and add to and make more complex because - that's some shit we've heard so many times that at this point Square Enix is starting to sound like Monk's absentee father.

    I'm rather indifferent to the removal of positionals, and can even profess to not being the biggest fan of them either, but what I did love about Monk was the fast-paced gameplay. Not just the GCD speed, but the ogcds, Howling Fist, Steel Peak, the timers, the ogcds, chakra, and the positionals, a whirlwind mishmash of nonsense to keep the ADHD brain going. And yeah, I get that this wasn't everyone's thing, but what I'm hearing a lot in this thread is that we can all agree there's not a single job in this game now that satisfies this niche for the dedicated Monk players there are out there. I think it's actually more egregious, more criminal that they didn't replace positionals with something as or more busy than anything else, and I get that vibe from a lot of other monks.

    There's a lot of me that nods in agreement that a crucial part of the identity of this job feels missing. I can't quite vocalize it other than 'chaos'. I cannot emphasize enough I think this could be resolved in a number of ways that are not just restoring the positionals. If they were to do anything that makes me have to do something besides the basic rotation I've been doing since Titan Hard Mode was relevant endgame content, but minus the positionals, I would find Monk's current iteration far more fun and enjoyable in the downtime between your Blitzes and RoF/Brotherhood windows.

    But failing all this, yeah, I think adding the positionals back would be an improvement, only because of how stale the current gameplay loop feels at times.

    But this is also highly subjective, and perhaps the rising amount of Monk players(because the job does the sick nasty deeps, yo, let's keep it real, that's honestly probably the main draw right now,) will be the data that speaks louder than the threads.

    Or maybe they'll get it right on the 18th Monk rework?
    (5)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Blutiful View Post
    i've been laughing at this for like 3 minutes the interactions between these two are the best thing in this thread

    Monk was a class many were unsatisfied with before. That is true. But what is also true is that Monk is a class that a lot of veterans are now discontent with. That doesn't necessarily mean this rework is a horrendous failure that has no upsides, nor does it mean it can't be improved upon. I think it's valid also for Monk players(of which I have been one since 2.0,) to be highly skeptical of the claim that this rework is a new foundation which they'll build upon and add to and make more complex because - that's some shit we've heard so many times that at this point Square Enix is starting to sound like Monk's absentee father.

    I'm rather indifferent to the removal of positionals, and can even profess to not being the biggest fan of them either, but what I did love about Monk was the fast-paced gameplay. Not just the GCD speed, but the ogcds, Howling Fist, Steel Peak, the timers, the ogcds, chakra, and the positionals, a whirlwind mishmash of nonsense to keep the ADHD brain going. And yeah, I get that this wasn't everyone's thing, but what I'm hearing a lot in this thread is that we can all agree there's not a single job in this game now that satisfies this niche for the dedicated Monk players there are out there. I think it's actually more egregious, more criminal that they didn't replace positionals with something as or more busy than anything else, and I get that vibe from a lot of other monks.

    There's a lot of me that nods in agreement that a crucial part of the identity of this job feels missing. I can't quite vocalize it other than 'chaos'. I cannot emphasize enough I think this could be resolved in a number of ways that are not just restoring the positionals. If they were to do anything that makes me have to do something besides the basic rotation I've been doing since Titan Hard Mode was relevant endgame content, but minus the positionals, I would find Monk's current iteration far more fun and enjoyable in the downtime between your Blitzes and RoF/Brotherhood windows.

    But failing all this, yeah, I think adding the positionals back would be an improvement, only because of how stale the current gameplay loop feels at times.

    But this is also highly subjective, and perhaps the rising amount of Monk players(because the job does the sick nasty deeps, yo, let's keep it real, that's honestly probably the main draw right now,) will be the data that speaks louder than the threads.

    Or maybe they'll get it right on the 18th Monk rework?
    THIS is a real post. Not negative...indifferent...on point. This is the stop gap post I echo, but lack the eloquence to type.

    Cheers.
    (0)

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