Quote Originally Posted by justinhuang View Post
As we moving forward with 7.0, we can mostly agree that there are plenty of jobs that feel bloat and clunky to some degree. I would suggest that we should not have any new jobs coming next expansion. Or at least just one.

The new MNK and SMN feels amazing. Each button you press just make sense and the flow around situation really well. For example, SMN can swap around their pets summon to fit what best for them. The consolidation of button allow it to not feel so bloat. To some degree, this is just like BLM too. To that, the priority system in rotation feels really good. I feel like I am in control.

Yes, having new jobs will hype the expansion. However, we are at 19 jobs now. At this point, I hope it's early enough to convince that a rework for old jobs are just as exciting, and just as cool, as having a new one.

With that said, thank you again to dev of ffxiv. They work really hard to get us this far and I am so looking forward for more.

Please be mindful and kind to one another when sharing opinions.
Instead of focusing on jobs SE needs to work URGENTLY in how content at max level its being played.

Since level 90 I have been doing nothing but doing pre ARR/HW content because that's what everyone does according to roulettes , level syncs sucks it makes me don't even play this game knowing I'll have to deal with CT for 29837498237432984 time, seeing myself pressing 1-2-3 for countless hours isn't fun and it makes people quit or burn out very quick.

This game urgently needs to be looked around open world/mobs/rewards/drops/difficulty/etc, they solely focus 95% on MSQ which at this point could be just be a 2 hours film in YT.

Learn from Genshin,Monster Hunter even other dead's MMO like RO.