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  1. #51
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Personally, I'd be fine with no jobs next expansion if it meant other areas in the game would be worked on
    Objectively though...if you don't have something that can generate marketing hype like jobs can, you should stay on the safe side and develop at least 1 job.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #52
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BaconBits View Post
    As far as I'm concerned, even if they did decide to not release new jobs next expansion, that doesn't necessarily mean they would issues with certain jobs and or roles. And if they do address these issues, that doesn't mean they'll do it in a way that is satisfactory or practical.
    Not designing new content is never a guarantee that they'll use these resources for current content instead. Nor is designing new content a guarantee that it will be well-received. It's a two-way street.
    However their resources are limited. That's a simple fact. And it's infinitely harder to design new classes and looking at current classes with those limited resources than focusing on one over the other.
    There's never a guarantee that you'll like what they do but if that is the reason for not wanting them to do something, they might aswell do nothing.
    (3)

  3. #53
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    I would prefer 7.0 be a new engine graphics overhaul with minimal new content, but that that opinions tends to upset people. They want content and a new engine.
    (1)

  4. #54
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,727
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kleeya View Post
    Everyone in this thread right now : "really, i am fine with not getting new jobs at the next expansion !".

    What everyone will be if this is a thing in the future : "Uh, you are cutting new content AGAIN ? With all the money you are making ?" XD
    That was my first thought when I read the first reply of "being fine" with it.

    "I'm fine with no new jobs so they can focus on improving the existing ones"

    Ummm where did I hear that before...?

    "I'm fine with 1 dungeon per patch if that means they can make better and varied content" didn't exactly pay off.
    (4)

  5. #55
    Player
    Darksummoner's Avatar
    Join Date
    Jun 2021
    Location
    Limsa
    Posts
    183
    Character
    Meteon U'mani
    World
    Midgardsormr
    Main Class
    Arcanist Lv 77
    Quote Originally Posted by justinhuang View Post
    As we moving forward with 7.0, we can mostly agree that there are plenty of jobs that feel bloat and clunky to some degree. I would suggest that we should not have any new jobs coming next expansion. Or at least just one.

    The new MNK and SMN feels amazing. Each button you press just make sense and the flow around situation really well. For example, SMN can swap around their pets summon to fit what best for them. The consolidation of button allow it to not feel so bloat. To some degree, this is just like BLM too. To that, the priority system in rotation feels really good. I feel like I am in control.

    Yes, having new jobs will hype the expansion. However, we are at 19 jobs now. At this point, I hope it's early enough to convince that a rework for old jobs are just as exciting, and just as cool, as having a new one.

    With that said, thank you again to dev of ffxiv. They work really hard to get us this far and I am so looking forward for more.

    Please be mindful and kind to one another when sharing opinions.

    You do realize that some people are looking forward to new jobs in new expansions, some want new races, and some look for new abilities cause they like new powers. Not to be rude but when new expansions don't have anything it starts to turn the game stale and old. Last thing I want for FFXIV is it getting old, boring, and stale like World of Warcraft cause the devs are too lazy and literally keep, almost the same abilities for 2 expansions in a row.
    (2)

  6. #56
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    We should have only 1 new job. Only one, so it's easier for them to manage, and gives dev time for them to rework jobs that need it...like DRK and SCH.
    (5)

  7. #57
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Niroken View Post
    I wonder if they would take existing jobs and either make an additional job on top of it (similar to class > job) so conjurer> white mage> geomancer for example. Something maybe for past level 99. They should also get rid of inventory job stones to free up space if they do this.
    I do think that might be a neat way to go, potentially.

    Get a new job and hit 99 in 7.0, then for 8.0 we get additional options. Gaining 10 levels of Geomancer, Chemist, Seer or Onmyoji that you can add on to any healer job base for example.
    (3)

  8. #58
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,329
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Personally, I'd actually be okay with 7.0 being something of a "mini-expansion." 1 new job and a shortened release/story cycle with fewer new zones, but with much more attention paid to updating/reworking existing jobs, updating some old systems, completely pruning other old systems, cosmetic and inventory systems overhauls, maybe even another pass at the housing system, etc. And then use the extra time and resources to go huge in 8.0 with a proper engine upgrade and visual update.
    (4)

  9. #59
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    I want 2 new jobs, one healer and one tank, Both focused on DPS to balance the rest that are there.
    Throughout the expansion I want two new limited jobs focused on parts of dead content e.g. Beastmaster (Beast tribes), Gambler (Gold Saucer) or Puppetmaster(Pet with Lifeskill craft components from old dungeons)

    If not, I will not be happy.
    (0)

  10. #60
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I'd like to see something use scouting gear. Even if it's only a 1 job expansion, there's a very good case for -something- to use scouting gear other than ninja.

    Where we are with healers and tanks is fine. The effort that could have been spent on a second job could instead be spent on refreshing as many jobs as possible that we already have.
    (1)

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