Everyone in this thread right now : "really, i am fine with not getting new jobs at the next expansion !".
What everyone will be if this is a thing in the future : "Uh, you are cutting new content AGAIN ? With all the money you are making ?" XD
Everyone in this thread right now : "really, i am fine with not getting new jobs at the next expansion !".
What everyone will be if this is a thing in the future : "Uh, you are cutting new content AGAIN ? With all the money you are making ?" XD





I could be remembering it wrong but in a recent interview, Yoshi P said, at least for DPS, it was easier for the team to design a whole new job from scratch (RPR) then rebalancing and adding to the pre-existing ones.


I think eventually there will be too many jobs in the game to balance and make weapons for. Maybe not next expansion, but I can see soon there only being one job per expansion or none, in lieu of a new feature altogether. I think they should work on reworking jobs to make them feel fresher, for example samurai right now is in a really cluttered state in my opinion and should be reworked.
I think a cool idea would be having job "awakenings" like, they use the same weapon but there is a split tree or specialization where their playstyle and skills change to fit a new theme. And you could choose to play this new specialization or the job like it was before, both would be viable.
I don't want new jobs, I'm completely fine with the options we have.
I think a 4th healer was necessary for balance but as much as enjoyed Reaper from the short time I played it, we could've easily done without a new melee.
But with AST Sects it was only a matter of time until they'd realize that it's a nightmare to balance. They tried and failed for 6 years, adding a 4th healer that falls into one category while permanently making AST into the other one was the best solution, personal feelings aside.
The phys ranged we got with ShB filled a nice niche as a single target supporter, casters already offer great options. GNB was a nice addition for a straightforward but busy tank.
I think we have all we need.
Not all we could have but all we need so each role offers enough choices depending on gameplay and class fantasy preferences and that is an ideal point for me to stop making new classes.
I'd prefer if the resources they don't need for thnking up and designing new classes will instead go into polishing existing classes. Dealing with button bloat, coming up with more creative ways to expand classes beyond "2 upgrades and one trait", adding synergies. They did a fantastic job with BLM: the addition of High Fire/ High Blizzard isn't just an upgrade, it's something that signifcantly changes the aoe rotation, Paradox is an addition that actually changes ST gameplay a fair bit aswell.
And I'm convinced they can come up with more ideas, they are creative. But they also have limited resources and I'd prefer to see these resources spend on polishing rather than throwing out watered down new shinies for the sake of more shinies. We already have so many choices and most people don't play more than 1-2 except to level them (if even that) or occasionaly cheese queue times.



I'm fine with it if they add more depth to the current ones like SMN





As long as the game remains profitable and they keep churning out expansions, they will probably continue to make new jobs since they are a major selling point.
As far as I'm concerned, even if they did decide to not release new jobs next expansion, that doesn't necessarily mean they would issues with certain jobs and or roles. And if they do address these issues, that doesn't mean they'll do it in a way that is satisfactory or practical.


As long as new shiny DPS jobs hype up an expansion, they'll at the very minimum add a new job.
They could go without them of course but I think that having more choices is something they like doing especially with a large causal audience.
Perhaps they'll just add dps jobs since those seem to be easy for them to add.
And going without adding new jobs won't suddenly fix the job balance or issues they currently face.
Adding jobs or no, the dev team is just out of creative juice to think out the box and it's showing. Deleting the workload of adding a new job would probably end up not changing anything.
Remember that they said that every patch would bring only one new dungeons? Besides the nicer designed dungeons, it doesnt really feel like they used the freed up to give us anything new. Same with new deep dungeons being cut with nothing to really show..
I wonder if they would take existing jobs and either make an additional job on top of it (similar to class > job) so conjurer> white mage> geomancer for example. Something maybe for past level 99. They should also get rid of inventory job stones to free up space if they do this.
I disagree.
We need another ranged physical dps.
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