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  1. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know about BLM and SAM, but it was not needed to buff them. Just nerf MNK / RPR and we would´ve what has been needed. The current "buff only" mentality makes the content nothing but easier. And the question "what´s their way of balancing" is still in the room. They say that they won´t balance around difficulty, but we pay a range-tax. On the other hand stuff is claimed like above "busy jobs...", while they´re not the busiest. So yeah, the only way why MNK and RPR has to be so powerful is to get ppl into them, or not?!

    Every fight has a DPS check and a lot of ppl can´t past P2s enrage even with LB3 and no deaths. They´re just not good players and this patch does a lot to them. Instead of learning to execute their class a bit better, they can rely on huge buffs. It just doesn´t make sense to call something savage then, when they keep making it easier and easier, no matter how irrelevant it might be for top players.
    Like it or not, the dev team is pretty adamantly against nerfs largely because people dislike them. Yoshida has frequently said as much. And he isn't entirely wrong either. People will complain far more over nerfs than they will other jobs being buffed around them despite it ultimately achieving the same result. The range tax has nothing to do with difficulty but the devs having a silly notion free mobility actually has any value in this game.

    None of these buffs matter to anyone struggling to clear P2S' enrage, which is laughably easy at this stage. For perspective sake, running WAR/PLD or DNC over BRD week 1 required your group to be seeing 50% enrage on the door boss and like sub 1% on the second half. Melee LB3 alone is upwards of 3-4%. If you're still seeing enrage at that point, it's because you have a fundamental misunderstanding of your job or other people in the static do. These buffs aren't going to make a lick of difference for those players.

    Quote Originally Posted by silentwindfr View Post
    don't get me wrong i'm happy that SAM was buffed, but honestly, it's still quite lackluster. why the SAM melee combo are still now the weakest of all melee? why we still have a 2 combo that we need to be use every minutes that deal crap damage? but the true question is why sam is still behind other in terms of dps even with this buff. SAM don't have party buff or utility... if is damage is lackluster people will not want to bring him.
    Because you're looking at the wrong metric. aDPS matters far more to Samurai than rDPS because it lacks utility. Even with that said, these buffs alone will undoubtedly push it into the meta conversations. Several speed groups are already dropping Reaper for Samurai because it feeds into buffs better, especially now that Dancer will likely eclipse Bard. You're severely underestimating just how strong Samurai is now. It's not leaps above Reaper, but it's very competitive. Anyone refusing a Samurai is... well, naive to put it politely. Dragoon and Ninja are the the fringe melee jobs right now, not Samurai.
    (5)
    Last edited by ForteNightshade; 01-26-2022 at 05:22 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
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