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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Samurai and Black Mage were. Both were getting pretty noticeably outclassed by Monk and Reaper. Considering they're both supposed to be the "selfish" job, it never made much sense how much better Reaper was. Of course that doesn't really excuse why Monk got a buff when it's hilariously strong right now. Every other buff was needed, though Machinist definitely got the raw end of the deal.

    We're already long passed the point where DPS-checks are getting stomped on. Only P4S has one, and that's only because people haven't all gotten their weapons yet. We're two weeks out from tome weapons too. So even players not clearing P3S will have a massive power swing coming. So making the fights mildly easier won't really have any impact.
    I know about BLM and SAM, but it was not needed to buff them. Just nerf MNK / RPR and we would´ve what has been needed. The current "buff only" mentality makes the content nothing but easier. And the question "what´s their way of balancing" is still in the room. They say that they won´t balance around difficulty, but we pay a range-tax. On the other hand stuff is claimed like above "busy jobs...", while they´re not the busiest. So yeah, the only way why MNK and RPR has to be so powerful is to get ppl into them, or not?!

    Every fight has a DPS check and a lot of ppl can´t past P2s enrage even with LB3 and no deaths. They´re just not good players and this patch does a lot to them. Instead of learning to execute their class a bit better, they can rely on huge buffs. It just doesn´t make sense to call something savage then, when they keep making it easier and easier, no matter how irrelevant it might be for top players.
    (2)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    you just gotta cope my guy
    also the event gear suits you
    (26)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I know about BLM and SAM, but it was not needed to buff them. Just nerf MNK / RPR and we would´ve what has been needed. The current "buff only" mentality makes the content nothing but easier. And the question "what´s their way of balancing" is still in the room. They say that they won´t balance around difficulty, but we pay a range-tax. On the other hand stuff is claimed like above "busy jobs...", while they´re not the busiest. So yeah, the only way why MNK and RPR has to be so powerful is to get ppl into them, or not?!

    Every fight has a DPS check and a lot of ppl can´t past P2s enrage even with LB3 and no deaths. They´re just not good players and this patch does a lot to them. Instead of learning to execute their class a bit better, they can rely on huge buffs. It just doesn´t make sense to call something savage then, when they keep making it easier and easier, no matter how irrelevant it might be for top players.
    Like it or not, the dev team is pretty adamantly against nerfs largely because people dislike them. Yoshida has frequently said as much. And he isn't entirely wrong either. People will complain far more over nerfs than they will other jobs being buffed around them despite it ultimately achieving the same result. The range tax has nothing to do with difficulty but the devs having a silly notion free mobility actually has any value in this game.

    None of these buffs matter to anyone struggling to clear P2S' enrage, which is laughably easy at this stage. For perspective sake, running WAR/PLD or DNC over BRD week 1 required your group to be seeing 50% enrage on the door boss and like sub 1% on the second half. Melee LB3 alone is upwards of 3-4%. If you're still seeing enrage at that point, it's because you have a fundamental misunderstanding of your job or other people in the static do. These buffs aren't going to make a lick of difference for those players.

    Quote Originally Posted by silentwindfr View Post
    don't get me wrong i'm happy that SAM was buffed, but honestly, it's still quite lackluster. why the SAM melee combo are still now the weakest of all melee? why we still have a 2 combo that we need to be use every minutes that deal crap damage? but the true question is why sam is still behind other in terms of dps even with this buff. SAM don't have party buff or utility... if is damage is lackluster people will not want to bring him.
    Because you're looking at the wrong metric. aDPS matters far more to Samurai than rDPS because it lacks utility. Even with that said, these buffs alone will undoubtedly push it into the meta conversations. Several speed groups are already dropping Reaper for Samurai because it feeds into buffs better, especially now that Dancer will likely eclipse Bard. You're severely underestimating just how strong Samurai is now. It's not leaps above Reaper, but it's very competitive. Anyone refusing a Samurai is... well, naive to put it politely. Dragoon and Ninja are the the fringe melee jobs right now, not Samurai.
    (5)
    Last edited by ForteNightshade; 01-26-2022 at 05:22 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Because you're looking at the wrong metric. aDPS matters far more to Samurai than rDPS because it lacks utility. Even with that said, these buffs alone will undoubtedly push it into the meta conversations. Several speed groups are already dropping Reaper for Samurai because it feeds into buffs better, especially now that Dancer will likely eclipse Bard. You're severely underestimating just how strong Samurai is now. It's not leaps above Reaper, but it's very competitive. Anyone refusing a Samurai is... well, naive to put it politely. Dragoon and Ninja are the the fringe melee jobs right now, not Samurai.
    like i have said in another post, this change don't increase this much the damage of the samurai, even if buff affect well the samurai, the thing is someone with more party buff will have more impact, reaper in a sense is still stronger and monk same. the increase must be around 3-4% more damage, what is too lackluster for justify the samurai in a group. don't forget that we talk about in average not for the best of the best with BiS. honestly the buff is odd and like said clumsy.

    we must remember that samurai bring only dps to the group while still being a melee... that are affected by positional and such. i have said in another post, human nature always search what is easier and faster, in this sense samurai place in a raid is not the most logical choice. a monk will be more potent and usefull.
    (1)

  5. #5
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    The only thing i got from 6.08 patch notes as sam only player is that its good that i leveled up squadron.... since its easy to level monk to 50 with them. Not to mention sam bis is like same as monk bis. Thanks SE i guess. No i dont want sam to be "toxic" no buff top rdps class but that far behind to the point it looks like at dragoon level (which is far behind aswell) of rdps. No point to play sam other some niche speed kills.
    (0)