Quote Originally Posted by Scuoll View Post
Following the same logic though monk should be the second lowest melee rdps, since it has more utility than ninja, sam and dragoon which doesnt even have a defensive.

I think the monk buff is just weird, it was the only job already competing with reaper and sometimes beating it, even if only at max percentile with good rng and almost perfect play, and it got a buff that is for my understanding numerically comparable to machinist, which is probably the worst/second worst dps in the game, althouth the ranged ease of use tax is kinda awkward.
I agree. The monk buff is very odd, and if I'm being honest, I'd rather have seen a buff, if any, go to Elixir Field so it has the same potency as Rising Phoenix, but more than that, I wanted changes to Six Sided Star and Anatman, not potency, just give me a reason to use those buttons.

As for the rest of the post... ninja has more party damage utility than monk, so no. Trick is up for every 60 second burst window whereas other party buffs are 120 seconds. And Machinist, while needing it, did get more of a buff than monk did. Machinist got 220 potency every 2 minutes compared to the 150 for monk. Yes, it's close and doesn't do much to close the gap between the jobs, but it is a bigger buff none the less.