I mean, assuming what I said with it mitigating 10% outright and having another 10% magical DR, we can assume the reflection only applies to the latter half.
If it only reflects 10% of the damage, it wouldn't be nearly as much of a hazard as Reflect proper completely negating attacks while ripping the enemy apart.
You're still getting hit with another 80%, so it has plenty of opportunity to kill you.
But that's just wishlisting at that point.
I'm of two minds on this.Granted, I'd honestly prefer we more often allowed for little bonuses here and there in general
On the one hand, I agree that it would be cool to see each tank get their own special "bonus" like partial reflection, Spikes effects, special counterattacks, that sort. Things that don't significantly impact their baseline effectiveness but do give them a slight edge for gaming specific mechanics for bonus damage.
On the other hand, having spent a decade on WoW dealing with the yo-yo of both being forced to take a specific spec due to "optimal" performance and "take the player not the class" as an argument for homogeny, it's an extremely fine line.



Reply With Quote



