So, what are the chances that we see even minor improvements in 6.1?

So, what are the chances that we see even minor improvements in 6.1?




It's time for another Q+A session where highly upvoted Dark Knight questions about Living Dead go deliberately ignored. Be sure to cast some support behind Odin's post if you haven't already, along with any other relevant ones that you see.


Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.
Another one is that part of it's identity was supposed to be draining life from others, but it has literally two skills that do it and the warrior is just laughing as he does it better while also boosting his own defense. My guess is that part of the identity got split between MP restoration and HP restoration, and in the current state of dark knight MP usage feels like something that was a shoe in from the old dark knight.
It's not complicated at all, Drk burst window is insane enough near on par with melee DPS, 2 mins burst is really strong this tier.Dark knight has a lot of different issues that all sort of add up to one big one with it. One off the top of my head is juggling too many balls with the resources, the other is having a very loose rotation that just gets more and more complicated as one levels up. That's probably why it can out damage the other tanks by such a large margin: How can anyone fine tune something that has such a loose rotation? Tone a potency down and the priorities just change on what skills get used.
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Last edited by Undeadfire; 02-01-2022 at 09:59 AM.
Gae Bolg Animus 18/04/2014


There's no guidance on how to achieve said rotation through visuals or any sort of clue in the game itself. That and we could have also concluded summoner rotation was not complicated in shadowbringers, but the fact it had so many buttons to go through also resulted in people often trying their best to get into the job and just falling out of it.
I'm not going to put more into this than I already stated in other threads but they got two directions to go on it, no one is going to be happy with any direction because gnashing of teeth "this isn't how I envisioned it", and this is due to the jobs rotation trying to grip onto... something from HW days, then wanting to go into a bard Cooldown kind of thing on top of a 1-2-3 combo move, and then throwing in moves that are basically warrior techniques.
They got to pick a direction, say to hell with it when it comes to the community on it because it's just crazy talk in here, and redo the class. They are either going to go more into Delirium / Blood spiller and axe the direction with Abyssal Drain entirely, or go with the Abyssal drain and axe the blood spiller. That's all there is to it. Probably also put the blood weapon on charges so we don't have that Skill Speed issue on optimization and make TBN like any other tank cooldown.



A list of all the DRK related question of the first 66 pages of the thread, feel free to upvote all of them to increase the chances of being notice ppl, if i miss someone just say the page where it is and i will add it too.
https://forum.square-enix.com/ffxiv/...=1#post5832007
https://forum.square-enix.com/ffxiv/...=1#post5831723
https://forum.square-enix.com/ffxiv/...=1#post5831509
https://forum.square-enix.com/ffxiv/...=1#post5831345
https://forum.square-enix.com/ffxiv/...=1#post5831336
https://forum.square-enix.com/ffxiv/...=1#post5831219
https://forum.square-enix.com/ffxiv/...=1#post5831151
https://forum.square-enix.com/ffxiv/...=1#post5831078
https://forum.square-enix.com/ffxiv/...=1#post5830733
https://forum.square-enix.com/ffxiv/...=1#post5830704
https://forum.square-enix.com/ffxiv/...=1#post5830562
https://forum.square-enix.com/ffxiv/...=1#post5832069



Honestly I dont even think you need to follow that rotation to a T, just put two ogcds between gcd, open with blood weapon and get out Living Shadow as soon as possible.
Gae Bolg Animus 18/04/2014


I do agree that suggesting AD cost a significant portion of MP on top of being a cooldown does seem excessive, especially if it doesn't benefit from Dark Arts like DRK's other MP consuming oGCDs.
If it was a spammable GCD skill, sure, it could cost MP like a dark version of PLD's Holy Circle -- though I can understand why the devs chose to shrink DRK's pool of MP consuming skills to simplify the playstyle and focus on Flood/Edge, especially if it forced a choice between greedy damage and tanking tools. (Something TBN notably does not to, as it gives both when used properly.) Especially since DRK doesn't have a response to Requiescat to eliminate MP costs, just CDs to increase MP refunds (with a hard limit).
But if it's going to be a CD, then making it the biggest MP spender is a step too far... and not even really necessary. Especially since it kills the potential for things like reducing its CD or gaining charges via traits on other actions, as the MP cost would maintain a limit on its uses a la TBN.
Last edited by Archwizard; 02-01-2022 at 03:50 PM.
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