
Originally Posted by
Archwizard
I think the problem I see in a lot of discussions about Toxikon (and for that matter, Afflatus Misery) is that people complain about it being a DPS loss... because you can't fish for it.
Except, that defeats the point of such abilities overall. You're not meant to fish for a damage boost via healing, because encourage wasting vital tools overhealing your target for a damage gain (in this case, wasting large amounts of MP overhealing your tank in the hopes autoattacks will shatter the shield), over using such tools as they're needed.
At best they're supposed to recoup the damage loss incurred in a situation where you would need to use a GCD heal, a consolation reward for doing your job well.
That said, viewing them through this lens does highlight two issues:
1. Being the same potency as Dosis, Toxikon fails to recoup any of the damage lost from GCD healing. Outside an AoE scenario, there is no difference in following up an E.Diagnosis with a Toxikon vs with a regular Dosis, besides being an instant cast which needs to be charged on the GCD in the first place. Within an AoE scenario, it only offers a slight damage gain on your main target.
2. Since this is a game where even healer DPS is essential, using your GCDs healing instead of inflicting damage means you are "penalized" for doing the job you were brought in for.
This is especially noteworthy as a number of oGCD skills are equally or more potent for the purposes of healing than any available GCD heals themselves, so you're encouraged to burn through your whole repertoire before touching the core skills of your job -- which means tools and traits to build off of them tend to waste space.
But y'know, #2's more of a "general healer" concern really.