If you don't know to press your jobs basic 1-2-3 after playing from 1-90, then why are you attempting extremes where you will be expected to know to press your jobs basic 1-2-3?How do you know any of that is the case besides you fantasizing about it?
One time I logged in after losing my job. That day, I played really badly. But someone like you would say, "oh, that person boosted."
Get over yourself. You are not god's gift to gaming. You don't know why someone is struggling, or where they are in their experience at that moment. New players have to go into Savage and make mistakes in order to get better. If you don't want to deal with new players, make a static of all legends. What you're suggesting here is the exclusion of most of the playerbase. No one who goes 1->90 or 80->90 directly knows how to play their Job. It takes time for most people to do their rotation correctly. Not optimally, but correctly. It takes even more time for them to be good enough to do extremes, and more than that for them to do Savages.
You don't get to gatekeep and determine when people get to try these things.
Sadly it's the problem of ff14 community. You can't hurt the imaginary feelings if the people that just don't want to do the job they take.but it's ok to just kick them never saying anything. Best community in mmo lol
No thanks. This just means we actually get to save them after every single mistake rather than eventually being rid of that burden. Which means that if we, the healers, play well, we'll just hit enrage with the boss on 50% health and realize we just wasted away more than 10+ minutes of our lives with absolutely no chance of a kill.I've been wanting Vulns to be Damage Downs every since they first appeared.
Vulns are only a Damage penalty when an unavoidable mechanic gets to one shot thresholds of stack count.
The only player suffering from other players mistakes is the Healer, and that needs to change lol.
Just make it like 3% Damage Down per stack but exponential growth. 3>6>12>24>48>96>cap
Make the DPS who want to fluff their numbers suffer instead.
I'll take an early wipe due to vuln stacks leading into a oneshot over that any day.
I swear I had a huge suspicions the dev swapped vuln stacks into damage downs cause they dislike how we had elaborate, braindead ways to cheese mechanics. I.e. the soccer strat back in Eden Verse era.No thanks. This just means we actually get to save them after every single mistake rather than eventually being rid of that burden. Which means that if we, the healers, play well, we'll just hit enrage with the boss on 50% health and realize we just wasted away more than 10+ minutes of our lives with absolutely no chance of a kill.
I'll take an early wipe due to vuln stacks leading into a oneshot over that any day.
Exactly, I'm glad that it's being used now. Vuln stacks serve to only punish healers and tanks. DPS panic and expect you to fix their mistakes. It's fine if it was an honest mistake or planned (with consent Ofc), I'm not a playing healer to bandage and hold your hand. I'm here to heal what you can't dodge, not fix your mistakes.I've been wanting Vulns to be Damage Downs every since they first appeared.
Vulns are only a Damage penalty when an unavoidable mechanic gets to one shot thresholds of stack count.
The only player suffering from other players mistakes is the Healer, and that needs to change lol.
Just make it like 3% Damage Down per stack but exponential growth. 3>6>12>24>48>96>cap
Make the DPS who want to fluff their numbers suffer instead.
And for once, let someone blame the DPS for once. I'm so tired of the blame constantly being placed on the healers and tanks when any wipe happens just because they can't be bothered to do their rotation properly but expect supports to protect them AND dps as well–pull your own weight.
Damage downs will make anyone realize that at the end of the day it was THEIR mistake and are paying for it. Yes I'm a tired healer main.
I don't understand how you can say that in a thread that is exactly aimed at the hypocrisy of damage checks existing in a game where you're not allowed to talk, or even know, about damage.Exactly, I'm glad that it's being used now. Vuln stacks serve to only punish healers and tanks. DPS panic and expect you to fix their mistakes. It's fine if it was an honest mistake or planned (with consent Ofc), I'm not a playing healer to bandage and hold your hand. I'm here to heal what you can't dodge, not fix your mistakes.
And for once, let someone blame the DPS for once. I'm so tired of the blame constantly being placed on the healers and tanks when any wipe happens just because they can't be bothered to do their rotation properly but expect supports to protect them AND dps as well–pull your own weight.
Damage downs will make anyone realize that at the end of the day it was THEIR mistake and are paying for it. Yes I'm a tired healer main.
Damage downs instead of vulns will do the opposite of making them realize they made a mistake. If damage downs were the new vulns, healers could keep the dps alive through any mechanic that isn't a natural one shot. This means that, in a scenario with a great healer, you'd hypothetically hit enrage with the dps having never died. With damage not being shown in any way except third party programs that are forbidden to be spoken of in-game, how are you ever going to explain to the dps that he's the problem, since in the no-vuln scenario, he never died and thus was "doing his rotation for the entire duration of the fight"?
Sure, you could try to explain that those 15 stacks of damage down they had were stopping them from doing.. any damage at all, likely. But I'll argue any time that dying is a much better way to convince them that they're not doing damage.
If they want us to not cheese terrible mechanics then maybe they should stop making terrible mechanics.
This is just another example of the developers absolute refusal to compromise in any sort of way.
You can’t see your dps or any kind of ‘battle output’ for that matter under any circumstances unless you’re using a third-party program that’s only available to 50% of the player base (assuming it’s 50/50 between PC/PS4 which it probably isn’t but let’s say it is lol). As a PS4 player it’s infuriated me to no end that I’m not allowed to see the one and only value that actually matters in combat . The only option is to find a PC player and have them do it for me.
If I didn’t need to know a rotation or my damage output I wouldn’t care about personal dps really. But I very obviously do need to know these things regardless of class, because it doesn’t matter how much you support/heal/whatever the party - you deal your maximised dps using the rotation you’re just magically supposed to know without any outside knowledge or you’re do it wrong. Despite how blatantly contradictory some rotations are (e.g give Bloodletter three charge suggesting you can use it more often, now you ignore it for an entire song to line charges up with burst)
They don’t want this program to be used openly because it can lead to issues with harassment or whatever. Which I believe is totally the right way to go about it. Despite what people will defend to the grave just because someone is ‘bad at the game’ it doesn’t mean they deserve harassment or bullying.
Then the devs add dps checks to like everything that doesn’t have ‘normal’ in the name (normal players are too dumb for dps checks? Seems an unfair presumption…). So obviously people want to see their dps. Except they’re not allowed because potential harassment.
But, if they had say, Stone, Sky, Sea show a ‘total dps’ output that nobody else can see in any way (and isn’t an indicator of how we’ll they’d do in actual content anyway because mechanics)…surely that would make all parties happy whilst minimising the risk? You can get a general idea of how well your doing in literally the only metric that matters in the entire game but it’s not publicly displayed for anyone else to see.
I mean, I genuinely don’t see how making a third-party program ‘illegal’ then saying ‘you can use it if you want just don’t say’ is in any way better than just making a budget-version yourself so you can control how it’s used? Surely if it came from SE itself they’d have better control over how it is or isn’t used?
Last edited by Connor; 01-24-2022 at 12:38 AM.
You're taking things as a personal attack and not even reading the posts.Get over yourself. You are not god's gift to gaming. You don't know why someone is struggling, or where they are in their experience at that moment. New players have to go into Savage and make mistakes in order to get better. If you don't want to deal with new players, make a static of all legends. What you're suggesting here is the exclusion of most of the playerbase. No one who goes 1->90 or 80->90 directly knows how to play their Job. It takes time for most people to do their rotation correctly. Not optimally, but correctly. It takes even more time for them to be good enough to do extremes, and more than that for them to do Savages.
You don't get to gatekeep and determine when people get to try these things.
No one said that people who are struggling and learning should be excluded from content. It's not about being an inexperienced player, a hardcore raider, playing flawlessly, having a bad run and so on. It doesn't matter if you make mistakes, as long as you're willing to try and do your best.
They said that players who outright refuse to learn or improve should not participate in team based content. And that's absolutely fair.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.