Quote Originally Posted by elioaiko View Post
I'm all for damage downs being the new norm for punishing players for standing in bad and griefing healers.
I've been wanting Vulns to be Damage Downs every since they first appeared.

Vulns are only a Damage penalty when an unavoidable mechanic gets to one shot thresholds of stack count.

The only player suffering from other players mistakes is the Healer, and that needs to change lol.
Just make it like 3% Damage Down per stack but exponential growth. 3>6>12>24>48>96>cap
Make the DPS who want to fluff their numbers suffer instead.