Sorry, read your post before the hour-later edit. I hadn't refreshed the page yet.
You quoted a post asking why players say TBN is inherently worse in dungeons than in raids, answering only that 'dungeons are too complicated, so you should instead just trust that DRK requires significantly more healing in dungeons and let that end the matter.' There are two oddities there: First, DRK doesn't require mid-pull GCD healing any more than any other tank, if your DRK and healer are both competent. Second, how can that state remotely indicate TBN's performance... if TBN doesn't have a comparable surrounding kit anyways?
Exactly as good as before. A 60s CD, 10s duration 20% parry chance --amounting to ~5% physical-only, RNG-driven mitigation-- doesn't have any particular synergy with TBN.Could you imagine how good TBN would be if we still had Dark Dance?
(Of course, neither does block and (Holy) Shelltron; quite the opposite, Shelltron technically wastes PLD's passive block chance, making its active power lower than one would initially expect, and its method of mitigation is entirely bypassed by crits -- not that newer content allows them anymore.)
No, PLD was seen as the weakest MT, defensively, from 2.1 to the point at which PLD lost Stoneskin. Paladin's access to Stoneskin, meanwhile, was not removed for being OP, but was instead pruned among other "bloat" skills.Stoneskin was very weak compared to TBN, but it was on a tank with a block rate, so it was seen is too strong even when it could only block physical attacks.
Yours? No. Nor have I said as much.If you're wondering the other 1% is you saying that statements like mine are people saying TBN isn't even worth using.
Others in this thread, such as those who have called it 'literally useless' in AoE? Yes. But that's doesn't require my saying so; that's just their own take on it.
Wait, so now you... are going out of your way to compare TBN to something which "reduces damage taken by 1%"? Why? Even if it lasted only 1 second each cast, you'd still spend 1/15th of the time invincible.If I had a skill that reduced damage taken by 1% for free, I would still consider it worth using if it didn't take up any resources.
And how is something "free" going to take up resources?



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