Results -9 to 0 of 482

Threaded View

  1. #11
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I can only imagine that whoever ultimately put their foot down and came up with the rework was probably new blood in the team or someone already there with a longtime love of Summoners from the series who for a long time wasn't in a position of power high enough to enact the changes they wanted and was forced to watch the job spiral out of control until it was clear there was no way forward. Again, just my speculation.

    If this is the case though, because it's at least clear to me that a lot of love went into the making of this iteration after what I can imagine must have been long deliberations, maybe just maybe the criticism could have been a lot more constructive if the goal was to get through to them instead of scaring them off?

    The people who are able to say, "I like this and I wish there were more of it" have the right idea. The people whose takes and phrases I'd rather not repeat, have the wrong idea of how to go about things. Whoever it is decided they were going to base new Summoner off Rydia/Garnet/Dissidia Yuna and at this point it's unlikely that they'll entertain ideas that are directly contradicting their design philosophy as opposed to meaningful additions that build off the work they already did. "Bringing back dots!" and their interactions are probably at the bottom of the list of things they're considering at the moment. Again, an express goal of the rework was to get rid of the Warlock stigma.

    In my case at least, I appreciate and consider their work thus far amazing, and I look forward to new summons and whatever other new stuff they have planned. At this point it would be pretty difficult to turn me off from the job. I could not have asked for a better job to experience these first months of Endwalker with, thank you.
    (0)
    Last edited by aveyond-dreams; 01-23-2022 at 12:22 PM.