I remember when ShB was released and there were lots of problems with SMN. Things like the doubleweaving of pet actions and their responsiveness and Bahamut/Phoenix not triggering their skills during the summon process (solved for Bahamut but not for Phoenix).
Some discussions took place here in the english forum at that time and suggestions to make SMN better were made. For instance, the possibility of merging DWT with Summon Bahamut, having "free" Ruin IV's during Bahamut phase (to ease the problems with doubleweaving pet actions and they not executing leading to less stacks of Ruin IV) and making summons stay put where they were summoned. In the end, they changed pet actions to GCD and it solved quite a lot of problems actually.
However, we can see that those previous suggestions were, more or less, implemented now (guess similar discussions happened in other forums too), but these changes also ultimately changed how SMN works mechanically and, the way I see it, were not addressed properly. We have now a job that is aesthetically good but at the same time bland with no inherent mechanics.
- Aetherflow/Fester is a completely disjoint part of the kit now that the DoTs are gone. (Before we at least had the link Summon Phoenix/DWT > Tri-disaster reset > DoT Refresh > Aetherflow > buffed Fester by DoTs)
- Titan/Ifrit/Garuda still plays as filler phase with the same weight as casting Ruin III/Pet actions in the 5.x SMN, but less meaningful. They are not required for any of the burst phases, they contribute nothing to them.
- They made Bahamut and Phoenix become like a DoT with their skill being automatic. (Making them just stay in place when summoned would solve the problem of them trying to follow us and cancelling attacks, imo.)
Would like to see Summon Bahamut/Phoenix also trigger Ahk Morn/Revelation on spot, now that they are GCD. But that's just a personal wish.
- Pet is still a thing with only two abilites linked to it. (It's past time to remove pets completely as a source of abilities, if it's going to be like this. Give those abilites to the SMNs themselves and make Carbunble just a glamour effect that can be turned on and off if the player desires. I don't know, maybe you open the book it spawns, changes colors depending on the attunement phase and do some animations when you "cast" spells. Purely comestic.)
The thing is that SMN needs adjusments, needs more oGCDs (to keep us more active) and need actual job mechanics.

Reply With Quote






