Quote Originally Posted by Atelier-Bagur View Post
Exactly, parsing is such a minuscule thing in this game unlike WoW were raids designs are designed around everyone doing optimal dpsing. We already have enough avenues for toxicity in this game, no need to add fuel to the fire with a dps performance feature. If you want to gauge your own personal performance with an addon thats your take (and your own personal risk for using). The whole point is that Yoshi-P and the devs feel like such a thing isnt needed due to the aforementioned toxic behavior such a tool can create. Again even on Savage, the most optimal way to clear them is through people understanding mechanics and everyone at the very least know how to do their job rotations and usage of skills, not people outperforming others through dps. Its the philosophy this game has been stuck with and I rather it stay that way.

And yet how exactly do you know proper job usage without using third party tools to determine what is mathematically the best usage of abilites?


Its really irresponsible to say that savage doesn't require a deeper dive into optimal play. It becomes less relevant the more gear people get (via tomestones) but any sort of time-relevant prog is gated by proper play.



The game isn't and hasn't ever been good at teaching its players how to play. At this point, it is extremely likely the devs know the high end community uses third party tools and designs content with these tools in mind. And considering how much the JP community has raged at the devs over balance, it is a pretty fair shot to say its not just an NA mentality (not saying you claimed this, but showing it is a much broader scope than just parsing.)


Players love feedback on their performance, this isn't a negative or inherently toxic trait.