Actually, in this case, I didn't have a major issue with this sequence. They presented an issue with their prolonged stay on the first and G'raha urgently scrambled to find a solution. I never expected any of them to not get back unscathed...except for G'raha.
Imo, 5.3 should've been where his character made his final exit from the story. At the end of the Crystal tower Raid, Everyone decides to strive towards a future where the crystal tower can serve as a symbol of hope and prosperity for future generations. Fast forward to Shadowbringers and G'raha does just that, becoming a sort of father figure for the remnants of a dying world in need of guidance with the crystal tower itself becoming a bastion of safety. He fuses with the Crystal tower to prolong his life and see his mission to completion, and throughout the patches, bloodlets himself which somehow perverts his body further. By the end, he successfully creates auracites that can safely get us back home and then proceeds to fully become one with the crystal tower after all is said and done. G'raha literally fusing with the symbol of hope after having successfully saved the First from complete annihilation was a beautiful end to his character... or atleast it wouldve been had they not dragged him back to the first, had him hijack his own sleeping body (they say both personalities "blended," but cmon, how is this not weird?) reducing him to a submissive shy sidekick.
Something that never quite sat right with me is why he would even want to come back to the source. He's lived for nearly 80ish years on the first, built an entire society from scratch and basically raised a daughter there. For all intents and purposes, the First was the closest thing to a real home he's got, but still decides to come back with us.
You know, it's funny, while I do appreciate the inclusion of the trust system, I feel it might've unintentionally influenced the devs towards minimizing casualties as much as possible. Can't have Y'shtola die for real next time cuz we'd be one DPS short incase Alisaie or Estinien arent available.A large part of the charm of the earlier worldbuilding involved the weight to various decisions and narrative consequences. JRPG's - and previous Final Fantasy games - weren't afraid to be bold and controversial on many fronts, so I remain baffled as to why FFXIV in particular opts to play things very safe.